private async Task AnimateAllCardsBackToDeck(double duration = Double.MaxValue) { CountControl.Hide(); if (duration == Double.MaxValue) { duration = MainPage.AnimationSpeeds.Medium; } // flip the cards and then move them for a nice affect List <Task <object> > list = new List <Task <object> >(); GridPlayer.FlipAllCards(CardOrientation.FaceDown, list); GridPlayer.MoveAllCardsToTarget(GridDeck, list, duration); GridCrib.FlipAllCards(CardOrientation.FaceDown, list); GridCrib.MoveAllCardsToTarget(GridDeck, list, duration); GridPlayedCards.FlipAllCards(CardOrientation.FaceDown, list); GridPlayedCards.MoveAllCardsToTarget(GridDeck, list, duration); GridComputer.FlipAllCards(CardOrientation.FaceDown, list); GridComputer.MoveAllCardsToTarget(GridDeck, list, duration); foreach (CardView card in GridDeck.Items) { card.Reset(); } GridDeck.UpdateCardLayout(list, duration, false); await Task.WhenAll(list); }
public async Task OnAnimateMoveCardsToCrib() { await GridPlayedCards.FlipAllCards(CardOrientation.FaceDown); await GridPlayedCards.MoveAllCardsToTarget(GridCrib, MoveCardOptions.MoveAllAtSameTime); ShowCountControl(); }