public void PlacePerson(GameObject gameObject, float spacing = 0.02f, int gridWidth = 3) { GridPlacer.Place(gameObject, DropoffArea.transform, spacing, gridWidth); gameObject.transform.localScale = Vector3.one; GameController.Instance.PersonSaved(); }
private void Spawn() { var gameObject = Instantiate(Prefab, transform); GridPlacer.Place(gameObject, transform); SpawnCount++; }