private void Search() { ClearStatusMessage(); var code = txtSearchKey.Text.ToLower(); var branchCode = txtBranchCode.Text.ToLower(); try { var task = ShowBankBranch ? GridLoader.SearchByKey(code, branchCode) : GridLoader.SearchByKey(code); ProgressDialog.Start(ParentForm, task, false, SessionKey); grdSearch.DataSource = new BindingSource(task.Result, null); } catch (Exception ex) { Debug.Fail(ex.ToString()); } if (grdSearch.RowCount == 0) { ShowWarningDialog(MsgWngNotExistSearchData); txtSearchKey.Select(); } else { grdSearch.Select(); } }
void Start() { mapsloader = GameObject.Find("GlobalScripts").GetComponent <MapsLoader>(); gridloader = GameObject.Find("GlobalScripts").GetComponent <GridLoader>(); selectedProp = proplist [0]; selectedPropIndex = 0; mouse = GameObject.Find("Mouse"); player = GameObject.Find("Player"); mouse.SetActive(false); }
public static Grid Easy() { return(GridLoader.Load(@"...|752|81. ...|.4.|..6 2..|.83|..5 ----------- ..9|...|283 .8.|397|.4. 314|...|7.. ----------- 1..|43.|..7 4..|.7.|... .95|261|...")); }
// Use this for initialization void Start() { gridLoader = GameObject.FindGameObjectWithTag("GameController").GetComponent<GridLoader>(); guiScript = GameObject.FindGameObjectWithTag("GameController").GetComponent<GUIScript>(); cameraComponent = this.GetComponent<Camera>(); simulationScript = GameObject.FindGameObjectWithTag("GameController").GetComponent<SimulationScript>(); //This determines how the mouse direction is mapped to movements in the 3d space right = new Vector3(1,0,-1).normalized; upward = new Vector3(1,0,1).normalized; groundPlane = new Plane(new Vector3(0,1,0), new Vector3(0,0,0)); mode = "panning"; meteorSelect.renderer.enabled = false; shakeTime = 0.0f; }
public void UpdateSpawnerIDs() { m_spawnerIDsLabel.text = String.Empty; String path = Application.streamingAssetsPath + "/Maps/"; String path2 = m_mapList.selection + ".xml"; String p_fileName = Path.Combine(path, path2); Grid grid = GridLoader.Load(p_fileName); foreach (GridSlot gridSlot in grid.SlotIterator()) { foreach (Spawn spawn in gridSlot.SpawnObjects) { if (spawn.ObjectType == EObjectType.PARTY) { UILabel spawnerIDsLabel = m_spawnerIDsLabel; spawnerIDsLabel.text = spawnerIDsLabel.text + spawn.ID.ToString() + ";"; } } } m_spawnerIDsLabel.Update(); }
private static void Main(string[] _) { var window = MainWindow.Create(); var view = new View(window); var model = new Model(GridLoader.CreateGrid()); var control = new Control(model, view); var keyboard = window.KeyboardState; window.MouseMove += args => control.PlacePath(window.MousePosition.X, window.Size.Y - 1 - window.MousePosition.Y, keyboard); window.MouseMove += args => control.ShowTowerSample(window.MousePosition.X, window.Size.Y - 1 - window.MousePosition.Y, keyboard); window.MouseDown += args => control.Click(window.MousePosition.X, window.Size.Y - 1 - window.MousePosition.Y, keyboard); window.UpdateFrame += args => { control.Update((float)args.Time, window.KeyboardState); model.Update((float)args.Time); }; // call update once each frame window.Resize += args => view.Resize(args.Width, args.Height); // on window resize inform view window.RenderFrame += _ => view.Draw(model); // first draw the model window.RenderFrame += _ => window.SwapBuffers(); // buffer swap needed for double buffering window.Run(); }
public RegularGrid GetGrid() { GridLoader loader = new GridLoader(); return(loader.Load(RSConfig.GridFile)); }
// Start is called before the first frame update void Start() { objectPooler = ObjectPooler.Instance; gl = GameObject.Find("GridControl").GetComponent <GridLoader>(); }
// Start is called before the first frame update void Start() { StartCoroutine(Countdown(2)); objectPooler = ObjectPooler.Instance; gl = GameObject.Find("GridControl").GetComponent <GridLoader>(); }
// Use this for initialization void Start() { populationTimer = populationCycleTime; population = 20.0f; food = 50.0f; happiness = 50.0f; happinessTimer = happinessCycleTime; aiBuilder = GetComponent<AIBuilder>(); gridLoader = GetComponent<GridLoader>(); cameraControl = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CameraControl>(); defeat = false; }