public static void WriteResult(CommandContext Context, GridImportResult result) { switch (result) { case GridImportResult.FILE_NOT_FOUND: Context.Respond("The requested File was not found!"); break; case GridImportResult.NO_GRIDS_IN_FILE: Context.Respond("There arent any Grids in your file to import!"); break; case GridImportResult.UNKNOWN_ERROR: Context.Respond("An unknown error occured while importing the file. Check your logs for more information!"); break; case GridImportResult.NO_GRIDS_IN_BLUEPRINT: Context.Respond("No grids in blueprint!"); break; case GridImportResult.NO_FREE_SPACE_AVAILABLE: Context.Respond("No free space available!"); break; case GridImportResult.NOT_COMPATIBLE: Context.Respond("The File to be imported does not seem to be compatible with the server!"); break; case GridImportResult.POTENTIAL_BLOCKED_SPACE: Context.Respond("There are potentially other grids in the way. If you are certain is free you can set 'force' to true!"); break; } }
public static GridImportResult LoadGrid(string path, BoundingSphereD position, double cutout, bool keepOriginalLocation, long playerid, bool KeepOriginalOwner, bool PlayerRespawn, string ThisIp, bool force = false) { if (!File.Exists(path)) { return(GridImportResult.FILE_NOT_FOUND); } if (MyObjectBuilderSerializer.DeserializeXML(path, out MyObjectBuilder_Definitions myObjectBuilder_Definitions)) { var shipBlueprints = myObjectBuilder_Definitions.ShipBlueprints; if (shipBlueprints == null) { Log.Warn("No ShipBlueprints in File '" + path + "'"); return(GridImportResult.NO_GRIDS_IN_FILE); } foreach (var shipBlueprint in shipBlueprints) { GridImportResult result = LoadShipBlueprint(shipBlueprint, position, cutout, keepOriginalLocation, playerid, KeepOriginalOwner, PlayerRespawn, ThisIp, force); if (result != GridImportResult.OK) { Log.Warn("Error Loading ShipBlueprints from File '" + path + "'"); return(result); } } return(GridImportResult.OK); } Log.Warn("Error Loading File '" + path + "' check Keen Logs."); return(GridImportResult.UNKNOWN_ERROR); }