private void Awake() { gridGenerator.CallGridGenerator(5, 1.8f); myGameBoardScript.MoveBoardToCenter(); myCameraHolder.MoveCameraToCenter(); }
private void Start() { myGridGenerator.CallGridGenerator(5, 1.8f); myGameBoardScript.MoveBoardToCenter(); myCameraHolder.MoveCameraToCenter(); Debug.Log("On Start(), initializing gameboard"); SetPortalCount(5); SetDimensionCount(3); turnId = playerArray.Length; currentPlayer = playerArray[0]; //Blue GameHandler.Instance.ChangeState(GameState.Inactive); }