/// <summary> /// Writes the stream to the server as chunks. /// </summary> /// <remarks> /// Remember to call "save" on this file after writing the bytes to the server. /// </remarks> /// <param name="stream"></param> /// <param name="server"></param> public void WriteToServer(Stream stream, bool overwrite) { this.length = stream.Length; var chunks = this.ParentCollection.GetChildCollection<GridFileChunk>("chunks"); int read = 0; this.length = 0; int i = -1; byte[] buffer = new byte[this.chunkSize.Value]; do { GridFileChunk chunk = new GridFileChunk(); chunk.file_id = this._id; chunk.n = i; read = stream.Read(buffer, 0, this.chunkSize.Value); chunk.data = buffer; this.length += read; if (read > 0) { i++; chunks.Insert(chunk); } } while (read > 0); }
/// <summary> /// Writes the stream to the server as chunks. /// </summary> /// <param name="stream"> /// File stream /// </param> /// <param name="overwrite"> /// if set to <c>true</c> [overwrite]. /// </param> /// <remarks> /// Remember to call "save" on this file after writing the bytes to the server. /// </remarks> public void WriteToServer(Stream stream, bool overwrite) { length = stream.Length; var chunks = ParentCollection.GetChildCollection<GridFileChunk>("chunks"); var read = 0; length = 0; var i = -1; var buffer = new byte[chunkSize.Value]; do { var chunk = new GridFileChunk {file_id = _id, n = i}; read = stream.Read(buffer, 0, chunkSize.Value); chunk.data = buffer; length += read; if (read <= 0) { continue; } i++; chunks.Insert(chunk); } while (read > 0); }