void Awake () { if (instance == null) instance = this; else if (instance != this) Destroy (this.gameObject); }
public GraphViewer() { _gridDrawer = new GridDrawer { CellSize = 15 }; }
internal void Initialize() { this._camera.Initialize(this._editorGame.CurrentScene); var gridSize = this.GetGridSize(); this._primaryGridDrawer = new GridDrawer() { Camera = this._camera, Color = new Color(255, 255, 255, 100), ColumnWidth = gridSize, LineThickness = 1f, RowHeight = gridSize, UseDynamicLineThickness = true }; this._primaryGridDrawer.Initialize(this._editorGame.CurrentScene); var smallGridSize = gridSize / 2f; this._secondaryGridDrawer = new GridDrawer() { Camera = this._camera, Color = new Color(255, 255, 255, 75), ColumnWidth = smallGridSize, LineThickness = 1f, RowHeight = smallGridSize, UseDynamicLineThickness = true }; this._secondaryGridDrawer.Initialize(this._editorGame.CurrentScene); }
public void ShowPos() { //对象中心位置 nomalizePos.x = (int)transform.position.x; nomalizePos.z = (int)transform.position.z; canBuild = true; buildingInfo.rectangle.enable = true; //将整数化的坐标记录在grids中 for (int i = 0; i < buildingInfo.widght; i++) { for (int j = 0; j < buildingInfo.length; j++) { int gx = (int)nomalizePos.x + i - (buildingInfo.widght / 2); int gz = (int)nomalizePos.z + j - (buildingInfo.length / 2); buildingInfo.locat[i, j].pos = new Vector3(gx, transform.position.y, gz); buildingInfo.locat[i, j].enable = ctrl.HaveBuild(buildingInfo.locat[i, j].pos); //当有一个不满足,就不能够建造 if (!buildingInfo.locat[i, j].enable) { canBuild = false; buildingInfo.rectangle.enable = false; } } } buildingInfo.rectangle.pos = transform.position; if (!buildingInfo.didDraw) { gikey = GridDrawer.AddRectangle(buildingInfo.rectangle); buildingInfo.didDraw = true; } }
private void BulidOrNot() { if (canBuild && Input.GetMouseButtonDown(0)) { //修正对象坐标 Vector3 fixedPos = buildingInfo.locat[0, 0].pos; fixedPos.x += buildingInfo.widght / 2f - 0.5f; fixedPos.z += buildingInfo.length / 2f - 0.5f; fixedPos.y = transform.position.y; transform.position = fixedPos; //修改建造状态 buildingInfo.didDraw = false; buildingInfo.buildState = BuildState.Normal; GridDrawer.DropRectangle(gikey); //记录建筑信息 ctrl.AddNewBuiliding(this); } else if (Input.GetMouseButtonDown(1)) { //清空建造提示 GridDrawer.DropRectangle(gikey); //销毁对象 Destroy(gameObject); //修改建造状态 buildingInfo.buildState = BuildState.Normal; } }
private GameObject CreateShipGroup(ClientShip targetShip, string targetShipResPath, float shipWrapRadius) { GameObject group = new GameObject(); group.transform.SetParent(DeploySceneManager.Instance.PlayerGridDrawer.GridInstance.transform); //约定组名为目标舰船在数据索引值,记录之,方便传给战斗布阵单元的坐标 group.name = PlayerSys.GetPlayerShipList().IndexOf(targetShip).ToString(); // 初始化阵形 BattleSys.SetFormation(true, targetShip); //成组上阵,组中舰船的数量 int groupMemberCount = targetShip.Reference.stack ? targetShip.Reference.stack_num : 1; BoxCollider tempCollider = null; for (int i = 0; i < groupMemberCount; i++) { Vector3 pos = targetShip.FormationList == null ? Vector3.zero : targetShip.FormationList[i]; GameObject member = CreateShip(targetShipResPath, group.transform, GridDrawer.OffsetByWrapRadius(pos, shipWrapRadius)); if (tempCollider == null) { tempCollider = member.GetComponent <BoxCollider>(); } Destroy(member.GetComponent <BoxCollider>()); DestoryTrailEffect(member); } //添加tag,用于点选式布阵的碰撞检测 group.tag = "ShipModel"; return(group); }
public PrintingDataGridViewProvider(GridDrawer drawer, PrintDocument printDocument) { _PrintPageEventHandler = new PrintPageEventHandler(PrintDocument_PrintPage); _Drawer = drawer; this.PrintDocument = printDocument; }
void OnSceneGUI(SceneView sceneView) { if (showGrid) { GridDrawer.Draw(level.Grid, gridSize); sceneView.Repaint(); } }
// Start is called before the first frame update public void Start() { if (gridDrawer == null) { gridDrawer = this; } else { Debug.LogError("Multiple grid drawers n scene, that is not allowed"); } }
private void clbSwaps_SelectedIndexChanged(object sender, EventArgs e) { var listBox = sender as CheckedListBox; var swap = listBox.SelectedItem as SwapResult; pbGameGrid.Image = GridDrawer.GetGridImage(_grid); GridDrawer.DrawSwap((Bitmap)pbGameGrid.Image, swap); pbEnemies.Image = new Bitmap(pbEnemies.Width, pbEnemies.Height); GridDrawer.GetGridEnemies(_grid, pbEnemies.Image); GridDrawer.GetSwapResultPicture(swap, pbEnemies.Image); //var proposed = swap.NextTurnPropositions; }
private void DrawGrid(Grid grid, Graphics graph) { for (int i = 0; i < grid.Width; i++) { for (int j = 0; j < grid.Height; j++) { var point = new Point(Consts.GRID_LEFT_TOP.X + Consts.CELL_SIZE * i, Consts.GRID_LEFT_TOP.Y + Consts.CELL_SIZE * j); var color = GridDrawer.GetCellColor(grid[i, j].Tag); var pen = new Pen(color, 3); graph.DrawRectangle(pen, point.X, point.Y, Consts.CELL_SIZE - 3, Consts.CELL_SIZE - 3); } } }
private void Start() { m_gridDrawer = FindObjectOfType <GridDrawer>(); var types = GestureTypesManager.Instance.LoadTypes(); SetGestureTypesOptions(types); m_currentGesturesDropdown.onValueChanged.AddListener(val => { if (OnGestureTypeSelected != null) { OnGestureTypeSelected(m_currentGesturesDropdown.options[val].text); } }); Destroy(m_recordingEnablingToggle.gameObject); //m_recordingEnablingToggle.OnSelectEvents.AddListener(() => { ToggleRecording(); }); m_addGestureType.OnButtonClicked += M_addGestureType_OnButtonClicked; m_removeGestureType.OnButtonClicked += M_removeGestureType_OnButtonClicked; var datasets = DatasetManager.Instance.LoadDatasets(); DisplayDatasets(datasets); m_addDataset.OnButtonClicked += M_addDataset_OnButtonClicked; m_removeDataset.OnButtonClicked += M_removeDataset_OnButtonClicked; m_datasetsDropdown.onValueChanged.AddListener(val => { if (OnDatasetSelected != null) { OnDatasetSelected(m_datasetsDropdown.options[val].text); } }); m_cleanScreen.OnButtonClicked += M_cleanScreen_OnButtonClicked; m_saveImage.OnButtonClicked += M_saveImage_OnButtonClicked; OnGestureTypeSelected += UIManager_OnGestureTypeSelected; OnDatasetSelected += UIManager_OnDatasetSelected; m_currentGestureTypeName = types.Count != 0 ? types[0] : null; m_currentDatasetName = datasets.Count != 0 ? datasets[0] : null; CustomGestureRecognizer.Instance.OnGestureRecognized += Instance_OnGestureRecognized; m_uploadButton.OnButtonClicked += (gO) => UploadImages(); }
public MainWindow() { var assemblyName = System.Reflection.Assembly.GetExecutingAssembly().GetName(); _windowTitlePrefix = "Rationals Explorer "; #if DEBUG _windowTitlePrefix += assemblyName.Version.ToString(); #else _windowTitlePrefix += String.Format("{0}.{1}", assemblyName.Version.Major, assemblyName.Version.Minor); #endif _viewport = new TD.Viewport3(); _drawerSettings = DrawerSettings.Reset(); _gridDrawer = new GridDrawer(); // Initialize from Xaml AvaloniaXamlLoader.Load(this); _mainGrid = ExpectControl <Grid>(this, "mainGrid"); _mainImageControl = ExpectControl <Image>(this, "mainImage"); var mainImagePanel = ExpectControl <Control>(this, "mainImagePanel"); mainImagePanel.GetObservable(Control.BoundsProperty).Subscribe(OnMainImageBoundsChanged); _menuPresetSave = ExpectControl <Control>(this, "menuPresetSave"); _menuPresetRecent = ExpectControl <ItemsControl>(this, "menuPresetRecent"); _menuPresetRecentItems = new Avalonia.Collections.AvaloniaList <MenuItem>(); _textBoxSelectionInfo = ExpectControl <TextBox>(this, "textBoxSelectionInfo"); // prepare rendering _eventRenderDoWork = new System.Threading.AutoResetEvent(false); // _threadRender = new System.Threading.Thread(RenderThread); _threadRender.Name = "Render"; _threadRender.Start(); // FindDrawerSettingsControls(this); InitSoundEngines(); LoadAppSettings(); // Propagate some settings to Drawer _gridDrawer.SetSystemSettings(_systemSettings.drawerFont); }
public void Render() { GridDrawer.DrawGrid(EditorConfig.smallGridSpacing, EditorConfig.smallGridOpacity, window.position, ref offset, ref drag); GridDrawer.DrawGrid(EditorConfig.largeGridSpacing, EditorConfig.largeGridOpacity, window.position, ref offset, ref drag); MenuBarDrawer.DrawMenuBar(window); selectorNodeDrawer.Draw(window?.selectorNodes); actionNodeDrawer.Draw(window?.actionNodes); pinDrawer.Draw(window.connectionPins); if (selectedPin != null) { connectionDrawer.DrawDraggedLine(selectedPin, Event.current.mousePosition); } connectionDrawer.DrawConnections(window.connections); }
private void DrawWeakSpot(Grid grid, Graphics graph) { int weakSpotY = 15; if (grid.WeakSlot >= 0) { Brush b = new SolidBrush(GridDrawer.GetCellColor(grid._enemies[grid.WeakSlot])); var point = new Point(Consts.GRID_LEFT_TOP.X + Consts.CELL_SIZE * grid.WeakSlot + Consts.CELL_SIZE / 2, Consts.GRID_LEFT_TOP.Y - weakSpotY); graph.FillPolygon(b, new Point[] { new Point(point.X - 15, point.Y), new Point(point.X, point.Y - 15), new Point(point.X + 15, point.Y), new Point(point.X - 15, point.Y) }); } }
static void DisplayGizmos(MapEditorModel mapEditorModel) { MapEditorData data = mapEditorModel.Data; if (data == null) { return; } if (data.Grid.DrawGrid) { GridDrawer.DrawGizmosGrid(mapEditorModel.Data.Grid); } if (data.DrawCase) { DrawGizmosCases(mapEditorModel); } }
private void LoadImage(Bitmap bitmap) { if (bitmap == null) { return; } PictureHelper.LoadImage(bitmap, out var grid); if (grid == null || grid.IsEqual(_grid)) { return; } _grid = grid; if (cbRec.Checked) { bitmap.Save(_recordFolder + $"\\record_{_recordIndex}.png"); _recordIndex++; } if (_grid.WeakSlot >= 0 && cbTitanColor.SelectedIndex >= 0) { foreach (var i in Enumerable.Range(1, 5)) { _grid._enemies[i] = (CellColor)cbTitanColor.SelectedItem; } } pbGameGrid.Image = GridDrawer.GetGridImage(grid); pbEnemies.Image = new Bitmap(pbEnemies.Width, pbEnemies.Height); GridDrawer.GetGridEnemies(grid, pbEnemies.Image); var results = GridAnalyzer.GetPossibleSwaps(grid); results = results.OrderByDescending(r => r, new TitanSwapComparer()).ToList(); clbSwaps.Items.Clear(); clbSwaps.Items.AddRange(items: results.ToArray()); if (results.Count > 0) { clbSwaps.SetSelected(0, true); } }
public void Load(HexGrid g, Texture2D template) { _grid = g; _gridDrawer = new GridDrawer(template, g, this.gameObject); }
private void OnEnable() { _myTarget = (GridDrawer)target; }
void Start() { m_camera = CameraCache.Main; IsHolding = true; GridDrawer = FindObjectOfType <GridDrawer>(); }