public void Update() { MouseItem.Update(); Inventory.Update(); if (MouseInput.MouseClickedLeft()) { if (MouseItem.Item != null && GridCraft.AddItem(MouseInput.MouseRealPosMenu(), _items, MouseItem.Item.Rotation) == true) { if (Game1.PlayerInstance.Items.Any(i => i.Type == MouseItem.Item.Type) == true) { Game1.PlayerInstance.Items.Single(i => i.Type == MouseItem.Item.Type).Amount--; } if (Game1.PlayerInstance.Items.Single(i => i.Type == MouseItem.Item.Type).Amount <= 0) { Game1.PlayerInstance.Items.Remove(Game1.PlayerInstance.Items.Single(i => i.Type == MouseItem.Item.Type)); } MouseItem.Item = null; Inventory.ResetChoosed(); CalculateAll(); } } if (MouseInput.MouseClickedRight()) { GridItem item = GridCraft.RemoveItem(MouseInput.MouseRealPosMenu(), _items); if (item != null) { if (Game1.PlayerInstance.Items.Any(i => i.Type == item.Type) == true) { Game1.PlayerInstance.Items.Single(i => i.Type == item.Type).Amount++; } else { Game1.PlayerInstance.Items.Add(new PlayersItem(item.Type, 1)); } } UIShop.Instance.Sync(); CalculateAll(); } UIShop.Instance.Sync(); Inventory.Set(); }
public void Draw() { Inventory.Draw(Game1.MenuParts); GridCraft.Draw(_items); MouseItem.Draw(GridCraft.Position); DrawString.DrawText("Max Ammo: ", new Vector2(XposText, YposText), Align.left, Color.White, FontType.small); DrawString.DrawText(Game1.PlayerInstance.Weapons[0].MaxAmmo.ToString(), new Vector2(XposTextBase, YposText), Align.left, Color.White, FontType.small); DrawString.DrawText("Timing: ", new Vector2(XposText, YposText + 32), Align.left, Color.White, FontType.small); DrawString.DrawText(Game1.PlayerInstance.Weapons[0].GunTimer.DelayMilisec.ToString(), new Vector2(XposTextBase, YposText + 32), Align.left, Color.White, FontType.small); DrawString.DrawText("Velocity: ", new Vector2(XposText, YposText + 64), Align.left, Color.White, FontType.small); DrawString.DrawText(Game1.PlayerInstance.Weapons[0].VelocityOfProjectile.ToString(), new Vector2(XposTextBase, YposText + 64), Align.left, Color.White, FontType.small); if (Game1.PlayerInstance.Weapons[0].DispersionPlus <= 0) { DrawString.DrawText(((int)(Game1.PlayerInstance.Weapons[0].VelocityOfProjectilePlus * 100)).ToString(), new Vector2(XposTextBonus, YposText + 64), Align.left, Color.ForestGreen, FontType.small); } else { DrawString.DrawText(((int)(Game1.PlayerInstance.Weapons[0].VelocityOfProjectilePlus * 100)).ToString(), new Vector2(XposTextBonus, YposText + 64), Align.left, Color.DarkRed, FontType.small); } DrawString.DrawText("Dispersion: ", new Vector2(XposText, YposText + 96), Align.left, Color.White, FontType.small); DrawString.DrawText(((int)(Game1.PlayerInstance.Weapons[0].Dispersion * 100)).ToString(), new Vector2(XposTextBase, YposText + 96), Align.left, Color.White, FontType.small); if (Game1.PlayerInstance.Weapons[0].DispersionPlus <= 0) { DrawString.DrawText(((int)(Game1.PlayerInstance.Weapons[0].DispersionPlus * 100)).ToString(), new Vector2(XposTextBonus, YposText + 96), Align.left, Color.ForestGreen, FontType.small); } else { DrawString.DrawText(((int)(Game1.PlayerInstance.Weapons[0].DispersionPlus * 100)).ToString(), new Vector2(XposTextBonus, YposText + 96), Align.left, Color.DarkRed, FontType.small); } DrawString.DrawText("Damage: ", new Vector2(XposText, YposText + 128), Align.left, Color.White, FontType.small); DrawString.DrawText(Game1.PlayerInstance.Weapons[0].Damage.ToString(), new Vector2(XposTextBase, YposText + 128), Align.left, Color.White, FontType.small); if (Game1.PlayerInstance.Weapons[0].DamagePlus >= 0) { DrawString.DrawText(((Game1.PlayerInstance.Weapons[0].DamagePlus)).ToString(), new Vector2(XposTextBonus, YposText + 128), Align.left, Color.ForestGreen, FontType.small); } else { DrawString.DrawText(((Game1.PlayerInstance.Weapons[0].DamagePlus)).ToString(), new Vector2(XposTextBonus, YposText + 128), Align.left, Color.DarkRed, FontType.small); } }