// Update is called once per frame void Update() { if (Current_State != Types.Setup) { OnStart = Time.time; if (Time.time >= EndTime && !PlayStart && Grid.GetSolvable() && OnStart > 0) { SetPlayMode(); PlayStart = true; } if (Current_State == Types.ViveWin || Current_State == Types.PCWin) { Debug.Log("sTATE cHANGE"); if (!FinishStart) { FadeTimer = Time.time + 5.0f; FinishStart = true; Debug.Log("Started is Setf"); } } if (FadeTimer <= Time.time && FinishStart) { Debug.Log("gAMEovER"); SceneManager.LoadScene(0); } } if (Current_State == Types.Setup) { Cursor.visible = true; if (VRReady && PCReady) { Current_State = Types.Build; OnStart = Time.time; EndTime = OnStart + StartDelay; FadeTimer = -1.0f; FinishStart = false; PlayStart = false; } } }