示例#1
0
    //放置灰色格子
    public void PlaceGreyCell(Vector2Int pos)
    {
        GameObject grid = Instantiate(VirusGreyPrefab);

        grid.transform.parent        = GridRoot.transform;
        grid.transform.localPosition = perUnitScale * (Vector2)pos;
        grid.transform.localScale   *= perUnitScale;
        grid.GetComponent <Cell> ().SetIndex(pos.x, pos.y);
        GreyCells.Add(grid.GetComponent <Cell> ());
        virusCount++;
    }