// Play Eating audio private void OnTriggerEnter(Collider other) { if (other.tag == "Safe") { StartCoroutine(Timer()); GreyAnimator.SetTrigger("IsEating"); AudioController.Instance.PlayEatingActiveAudio(); } }
private void Update() { if (TimeToEat <= 0) { AudioController.Instance.PlayEatingDeActiveAudio(); GreyAnimator.SetTrigger("StopEating"); TimeToEat = StartTimeToEat; Cheese.SetActive(true); HasEaten = true; AudioController.Instance.PlayDoorCloseAudio(); DoorAnimator.SetTrigger("IsEnding"); gameObject.SetActive(false); } else { HasEaten = false; } }