public void Start() { _grenadeLogic = GetComponentInParent <GrenadeLogic>(); _lights = GetComponentsInChildren <Light>(); _maxLight = _lights.Average(x => x.intensity); }
public void Start() { _grenadeLogic = GetComponentInParent <GrenadeLogic>(); }
public void Start() { _grenadeLogic = GetComponentInParent <GrenadeLogic>(); _lights = GetComponentsInChildren <Light>(); _maxLight = _lights.Average(x => x.intensity); }
public void Start() { _grenadeLogic = GetComponentInParent <GrenadeLogic>(); }