public void OnSelect(bool multiplayer) { if (multiplayer) { if (Topan.Network.isConnected && wm.rootNetView != null) { wm.rootNetView.RPC(Topan.RPCMode.Others, "NetworkSelectGrenade", (byte)curGrenade.grenadeID); } } else { DeselectAll(); curGrenade = availableGrenades[Mathf.Clamp(grenadeIndex, 0, availableGrenades.Count - 1)]; curGrenade.gameObject.SetActive(true); curGrenade.OnSelect(); dm.sao = curGrenade.GetComponent <SprintAnimOverride>(); } }
public void Initialize() { if (nadeList != null) { GrenadeDatabase.savedGrenadeList = nadeList; } PlayerReference playerRef = GeneralVariables.playerRef; wm = playerRef.wm; dm = playerRef.dm; gam = playerRef.gam; grenadeInventory[0] = AddGrenadeToInventory(gam.grenadeTypeOne); grenadeInventory[1] = AddGrenadeToInventory(gam.grenadeTypeTwo); CheckGrenades(); curGrenade = availableGrenades[0]; curGrenade.OnSelect(); canSwitch = true; gameObject.SetActive(false); }
public IEnumerator SelectGrenade(GrenadeController grenade, bool immediate) { if (Topan.Network.isConnected && wm.rootNetView != null) { wm.rootNetView.RPC(Topan.RPCMode.Others, "NetworkSelectGrenade", (byte)grenade.grenadeID); } if (!immediate) { dm.Draw(wm.drawTime); canSwitch = false; yield return(new WaitForSeconds(wm.drawTime)); wm.GetComponent <AudioSource>().PlayOneShot(wm.drawSound, 0.2f); } DeselectAll(); curGrenade = grenade; curGrenade.gameObject.SetActive(true); curGrenade.OnSelect(); dm.sao = curGrenade.GetComponent <SprintAnimOverride>(); canSwitch = true; }