/// <inheritdoc /> public WeaponSkin Convert(SkinDTO value, object state) { var entity = new GreatSwordSkin(); this.Merge(entity, value, state); return(entity); }
// Implement this method in a buddy class to set properties that are specific to 'GreatSwordSkin' (if any) partial void Merge(GreatSwordSkin entity, SkinDTO dto, object state);