示例#1
0
        public void StructureArgumentGetsSameResultDistAndDir()
        {
            GreatCircle.DistAndDir(-35.84, 94,
                                   35.87, -85, out var dist1, out var dir1);

            GreatCircle.DistAndDir(new GeographicPosition(-35.84, 94, 100), new GeographicPosition(35.87, -85, 200), out var dist2, out var dir2);

            Assert.Equal(dist1, dist2.Meters);
            Assert.Equal(dir1 + 360.0, dir2.Degrees);
        }
示例#2
0
文件: Route.cs 项目: dotnet/iot
 /// <summary>
 /// Calculates distances and directions between the waypoints
 /// </summary>
 private void CalculateMetaData()
 {
     for (var index = 0; index < _routePoints.Count; index++)
     {
         var pt = _routePoints[index];
         // First, make sure the total length and other properties are copied correctly everywhere
         pt.RouteName          = Name;
         pt.IndexInRoute       = index;
         pt.TotalPointsInRoute = _routePoints.Count;
         if (index != _routePoints.Count - 1)
         {
             GreatCircle.DistAndDir(pt.Position, _routePoints[index + 1].Position, out var distance, out var direction);
             pt.DistanceToNextWaypoint = distance;
             pt.BearingToNextWaypoint  = direction;
         }
     }
 }
示例#3
0
        public void WGS84Test_Statics()
        {
            Assert.True(TestDistAndDir(0, 180, 0, -180));
            Assert.True(TestDistAndDir(0, -179, 0, 179));
            Assert.True(TestDistAndDir(45, 10, -55, -170));
            Assert.True(TestDistAndDir(-35.84, 94, 35.87, -85));
            double dist = 0;
            double dir  = 0;

            GreatCircle.DistAndDir(47, 9, 47, 9, out dist, out dir);
            Assert.Equal(0, dist);
            double dist2 = 0;
            double dir2  = 0;

            GreatCircle.DistAndDir(-35.84, 94,
                                   35.87, -85, out dist, out dir);
            GreatCircle.DistAndDir(-35.840000001, 94,
                                   35.87, -85, out dist2, out dir2);
            Assert.True(dist2 > dist);
            GreatCircle.DistAndDir(-35.84, 94.000001,
                                   35.87, -85, out dist2, out dir2);
            Assert.True(dist2 > dist);
        }
示例#4
0
        public void GreatCircleDeltas()
        {
            GeographicPosition p1 = new GeographicPosition(0, 1, 0);
            GeographicPosition p2 = new GeographicPosition(0, 2, 0);
            GeographicPosition p3 = new GeographicPosition(1, 1, 0);

            Length distance = p1.DistanceTo(p2);
            Angle  direction;

            Assert.Equal(111319.49079327357, distance.Meters, 10);
            direction = p1.DirectionTo(p2);
            Assert.Equal(90, direction.Degrees, 10);

            distance = p1.DistanceTo(p3);
            Assert.Equal(110574.38855780043, distance.Meters, 10);

            p1 = new GeographicPosition(89.9999999, 0, 0);
            p2 = new GeographicPosition(-89.999, 0, 0);

            GreatCircle.DistAndDir(p1, p2, out distance, out direction);
            Assert.Equal(20003.8197534766, distance.Kilometers, 10);
            Assert.Equal(180, direction.Degrees, 5);

            p1 = new GeographicPosition(0.00002, 90.99, 0);
            p2 = new GeographicPosition(0.00001, -89.99, 0);
            GreatCircle.DistAndDir(p1, p2, out distance, out direction);
            Assert.Equal(19928.415241680563, distance.Kilometers, 10);
            Assert.Equal(89.9954651234, direction.Degrees, 10);

            p1 = new GeographicPosition(45, 9, 0);
            p2 = new GeographicPosition(45, 10, 90);

            GreatCircle.DistAndDir(p1, p2, out distance, out direction);
            Assert.Equal(78.84633470979473, distance.Kilometers, 10);
            Assert.Equal(89.6464421068, direction.Degrees, 10);
        }
示例#5
0
        public void TestCartesianToGC()
        {
            // start position of test
            double latStart = 47.0;
            double lonStart = 11.0;

            // 1 arcsec is about 30m => move in 0.3m steps along all 8 axis away from the start position
            double deltaInc = 0.01 / 3600.0;

            GeographicPosition pStart    = new GeographicPosition(latStart, lonStart, 0);
            double             distance  = 0;
            double             direction = 0;
            Length             gcDist    = Length.Zero;
            Angle gcDir;

            // iterate over the 8 axis (45° increments)
            for (int signIdx = 0; signIdx < 8; signIdx++)
            {
                double dblXSign = 1.0;
                if (signIdx >= 4 && signIdx <= 6)
                {
                    dblXSign = -1.0;
                }
                else if (signIdx == 3 || signIdx == 7)
                {
                    dblXSign = 0.0;
                }

                double dblYSign = 1.0;
                if (signIdx >= 2 && signIdx <= 4)
                {
                    dblYSign = -1.0;
                }
                else if (signIdx == 1 || signIdx == 5)
                {
                    dblYSign = 0.0;
                }

                // iterate in 0.3m steps (up to about 150m distance)
                for (int idx = 1; idx <= 400; idx++)
                {
                    double             delta = idx * deltaInc;
                    GeographicPosition pEnd  = new GeographicPosition(latStart + dblYSign * delta, lonStart + dblXSign * delta, 0);
                    InternalDistDir(pStart, pEnd, ref distance, ref direction);
                    GreatCircle.DistAndDir(pStart, pEnd, out gcDist, out gcDir);

                    // compare the two calculation methods
                    Assert.True(Math.Abs(distance - gcDist.Meters) < 1.0, "position accuracy less than 1m");
                    Assert.True(GreatCircle.AngleDifferenceSignedDegrees(direction, gcDir.Degrees) < 1.0, "direction accuracy less than 1 deg");

                    // calculate the endpoint with the previously calculated offsets using great circle
                    double dblEndLat = 0;
                    double dblEndLon = 0;
                    GreatCircle.CalcCoords(pStart.Latitude, pStart.Longitude, gcDir.Degrees, gcDist.Meters, out dblEndLat, out dblEndLon);
                    Assert.True(Math.Abs(dblEndLat - pEnd.Latitude) < 1.0, "GC latitude accuracy less than 1m");
                    Assert.True(GreatCircle.AngleDifferenceSignedDegrees(dblEndLon, pEnd.Longitude) < 1.0, "GC longitude accuracy less than 1m");

                    // calculate the endpoint with the previously calculated offsets using the cartesic routine
                    GeographicPosition pCalcEnd  = InternalExtrapolatePosition(pStart, distance, direction);
                    double             dblDeltaX = Math.Abs(pCalcEnd.Longitude - pEnd.Longitude) * GreatCircle.MetersPerDegreeLongitude;
                    double             dblDeltaY = Math.Abs(pCalcEnd.Latitude - pEnd.Latitude) * GreatCircle.MetersPerDegreeeLatitude;
                    Assert.True(dblDeltaY < 1.0, "XY latitude accuracy less than 1m");
                    Assert.True(dblDeltaX < 1.0, "XY longitude accuracy less than 1m");
                }
            }
        }
示例#6
0
        private static bool TestDistAndDir(double startlat, double startlon, double endlat, double endlon)
        {
            double dist = 0;
            double dir  = 0;

            GreatCircle.DistAndDir(startlat, startlon, endlat, endlon, out dist, out dir);

            Angle dirNormalized = Angle.FromDegrees(dir).Normalize(true);

            if (endlon >= 180)
            {
                endlon -= 360;
            }

            if (endlon < -180)
            {
                endlon += 360;
            }

            Assert.True(dist < 30000000, "Distance more than 1/2 times around the earth");
            Assert.True(dirNormalized.Degrees >= 0 && dirNormalized.Degrees < 360, "Angle out of bounds");
            double reslat = 0;
            double reslon = 0;

            GreatCircle.CalcCoords(startlat, startlon, dir, dist, out reslat, out reslon);
            Angle lon = Angle.FromDegrees(reslon);

            lon = lon.Normalize(false);
            Assert.True(reslat >= -90 && reslat <= 90, "Invalid latitude");
            Assert.True(lon.Degrees > -180, $"Invalid longitude A {reslon}");
            Assert.True(lon.Degrees <= 180, $"Invalid longitude B {reslon}");
            double accuracy = 1E-7;

            if (dist > 100000)
            {
                accuracy = 1E-6;
            }

            if (dist > 1000000)
            {
                accuracy = 1E-6;
            }

            if (dist > 10000000)
            {
                accuracy = 1E-5;
            }

            if (Math.Abs(endlat - reslat) > accuracy)
            {
                Console.WriteLine("Error testing: " + startlat + "/" + startlon +
                                  " to " + endlat + "/" + endlon + " Distance: " + dist +
                                  " Difference in lat: " + (endlat - reslat));
                return(false);
            }

            if (GreatCircle.AngleDifferenceSignedDegrees(endlon, lon.Degrees) > accuracy)
            {
                Console.WriteLine("Error testing: " + startlat + "/" + startlon +
                                  " to " + endlat + "/" + endlon + " Distance: " + dist +
                                  " Difference in lon: " + (endlon - reslon));
                return(false);
            }

            return(true);
        }
示例#7
0
        private bool HasPassedWaypoint(GeographicPosition position, Angle courseOverGround, ref RoutePoint?nextWaypoint, List <RoutePoint> currentRoute)
        {
            RoutePoint?previousWayPoint  = null;
            RoutePoint?wayPointAfterNext = null;
            int        idx = 0;

            if (nextWaypoint != null)
            {
                idx = currentRoute.IndexOf(nextWaypoint);
            }
            else
            {
                // Can't have passed a null waypoint
                return(false);
            }

            if (idx < 0)
            {
                // This is weird
                return(false);
            }

            if (idx == 0)
            {
                previousWayPoint = _currentOrigin;
            }
            else
            {
                previousWayPoint = currentRoute[idx - 1];
            }

            if (idx < currentRoute.Count - 2)
            {
                wayPointAfterNext = currentRoute[idx + 1];
            }

            GreatCircle.DistAndDir(position, nextWaypoint.Position, out var distanceToNext, out var angleToNext);
            if (distanceToNext < WaypointSwitchDistance)
            {
                _logger.LogInformation($"Reached waypoint {nextWaypoint.WaypointName}");
                nextWaypoint = wayPointAfterNext;
                return(true);
            }

            if (previousWayPoint != null && wayPointAfterNext != null)
            {
                GreatCircle.CrossTrackError(previousWayPoint.Position, nextWaypoint.Position, position, out var crossTrackCurrentLeg,
                                            out _);
                GreatCircle.CrossTrackError(nextWaypoint.Position, wayPointAfterNext.Position, position, out var crossTrackNextLeg,
                                            out var distanceToAfterNext);
                Angle delta = AngleExtensions.Difference(courseOverGround, angleToNext);

                // We switch to the next leg if the cross track error to it is smaller than to the current leg.
                // This condition is obvious for the side of the route with the smaller angle (that's the one in which the
                // route bends at nextWaypoint), for the other side we need the additional condition that that waypoint
                // is no longer ahead of us. This is the case if the direction to it and our current track are pointing in
                // opposite directions
                if (crossTrackCurrentLeg > crossTrackNextLeg && Math.Abs(delta.Normalize(false).Degrees) > 90)
                {
                    _logger.LogInformation($"Reached waypoint {nextWaypoint.WaypointName}");
                    nextWaypoint = wayPointAfterNext;
                    return(true);
                }
            }

            return(false);
        }
示例#8
0
        /// <summary>
        /// Navigation loop.
        /// </summary>
        internal void CalculateNewStatus(int loops, DateTimeOffset now)
        {
            bool passedWp = false;
            RecommendedMinimumNavToDestination?currentLeg = null;

            if (_cache.TryGetLastSentence(RecommendedMinimumNavToDestination.Id, out RecommendedMinimumNavToDestination currentLeg1) &&
                currentLeg1.Valid)
            {
                passedWp = currentLeg1.Arrived;
                if (_selfNavMode)
                {
                    // Reset navigation
                    _manualNextWaypoint = null;
                    _selfNavMode        = false;
                }

                OperationState = AutopilotErrorState.OperatingAsSlave;
                currentLeg     = currentLeg1;
            }
            else
            {
                // So we have to test only one condition
                currentLeg = null;
            }

            if (_activeDeviation == null || loops % 100 == 0)
            {
                if (!_cache.TryGetLastSentence(HeadingAndDeclination.Id, out HeadingAndDeclination deviation) ||
                    !deviation.Declination.HasValue)
                {
                    if (!_cache.TryGetLastSentence(RecommendedMinimumNavigationInformation.Id,
                                                   out RecommendedMinimumNavigationInformation rmc) || !rmc.MagneticVariationInDegrees.HasValue)
                    {
                        if (loops % LogSkip == 0)
                        {
                            _logger.LogWarning("Autopilot: No magnetic variance");
                        }

                        return;
                    }

                    deviation = new HeadingAndDeclination(Angle.Zero, Angle.Zero, rmc.MagneticVariationInDegrees);
                }

                _activeDeviation = deviation;
            }

            if (_cache.TryGetCurrentPosition(out var position, out Angle track, out Speed sog, out Angle? heading) && position != null)
            {
                string previousWayPoint = string.Empty;
                string nextWayPoint     = string.Empty;

                if (currentLeg != null)
                {
                    previousWayPoint = currentLeg.PreviousWayPointName;
                    nextWayPoint     = currentLeg.NextWayPointName;
                }

                List <RoutePoint>?currentRoute = null;
                if (_activeRoute != null)
                {
                    currentRoute = _activeRoute.Points;
                }

                RoutePoint?next;
                // This returns RoutePresent if at least one valid waypoint is in the list
                if (currentRoute == null && _cache.TryGetCurrentRoute(out currentRoute) != AutopilotErrorState.RoutePresent)
                {
                    // No route. But if we have an RMB message, there could still be a current target (typically one that was
                    // directly selected with "Goto")
                    if (currentLeg == null)
                    {
                        OperationState = AutopilotErrorState.NoRoute;
                        return;
                    }

                    OperationState = AutopilotErrorState.DirectGoto;
                    next           = new RoutePoint("Goto", 0, 1, currentLeg.NextWayPointName, currentLeg.NextWayPoint, null, null);
                }
                else if (currentLeg != null)
                {
                    // Better to compare by position rather than name, because the names (unless using identifiers) may
                    // not be unique.
                    next = currentRoute.FirstOrDefault(x => x.Position.EqualPosition(currentLeg.NextWayPoint));
                }
                else
                {
                    if (_manualNextWaypoint == null)
                    {
                        next = currentRoute.First();
                        _manualNextWaypoint = next;
                    }
                    else if (!HasPassedWaypoint(position, track, ref _manualNextWaypoint, currentRoute))
                    {
                        next = _manualNextWaypoint;
                    }
                    else
                    {
                        passedWp = true;
                        next     = _manualNextWaypoint;
                        if (next == null) // reached end of route
                        {
                            currentRoute = null;
                        }
                    }

                    OperationState = AutopilotErrorState.OperatingAsMaster;
                }

                if (next != null && next.Position != null && (_knownNextWaypoint == null || next.Position.EqualPosition(_knownNextWaypoint.Position) == false))
                {
                    // the next waypoint changed. Set the new origin (if previous is undefined)
                    // This means that either the user has selected a new route or we moved to the next leg.
                    _knownNextWaypoint = next;
                    _currentOrigin     = null;
                }

                RoutePoint?previous = null;
                if (currentRoute != null)
                {
                    previous = currentRoute.Find(x => x.WaypointName == previousWayPoint);
                }

                if (previous == null && next != null)
                {
                    if (_currentOrigin != null)
                    {
                        previous = _currentOrigin;
                    }
                    else
                    {
                        // Assume the current position is the origin
                        GreatCircle.DistAndDir(position, next.Position !, out Length distance, out Angle direction);
                        _currentOrigin = new RoutePoint("Goto", 1, 1, "Origin", position, direction,
                                                        distance);
                        previous = _currentOrigin;
                    }
                }
                else
                {
                    // We don't need that any more. Reinit when previous is null again
                    _currentOrigin = null;
                }

                if (next == null)
                {
                    // No position for next waypoint
                    OperationState = AutopilotErrorState.InvalidNextWaypoint;
                    NextWaypoint   = null;
                    // Note: Possibly reached destination
                    return;
                }

                Length             distanceToNext              = Length.Zero;
                Length             distanceOnTrackToNext       = Length.Zero;
                Length             crossTrackError             = Length.Zero;
                Length             distancePreviousToNext      = Length.Zero;
                Angle              bearingCurrentToDestination = Angle.Zero;
                Angle              bearingOriginToDestination  = Angle.Zero;
                GeographicPosition nextPosition            = new GeographicPosition();
                Speed              approachSpeedToWayPoint = Speed.Zero;

                if (next.Position != null)
                {
                    nextPosition = next.Position;
                    GreatCircle.DistAndDir(position, next.Position, out distanceToNext, out bearingCurrentToDestination);
                    approachSpeedToWayPoint = GreatCircle.CalculateVelocityTowardsTarget(next.Position, position, sog, track);

                    // Either the last waypoint or "origin"
                    if (previous != null && previous.Position != null)
                    {
                        GreatCircle.DistAndDir(previous.Position, next.Position, out distancePreviousToNext, out bearingOriginToDestination);
                        GreatCircle.CrossTrackError(previous.Position, next.Position, position, out crossTrackError, out distanceOnTrackToNext);
                    }
                }

                NextWaypoint = next;
                List <NmeaSentence> sentencesToSend    = new List <NmeaSentence>();
                RecommendedMinimumNavToDestination rmb = new RecommendedMinimumNavToDestination(now,
                                                                                                crossTrackError, previousWayPoint, nextWayPoint, nextPosition, distanceToNext, bearingCurrentToDestination,
                                                                                                approachSpeedToWayPoint, passedWp);

                CrossTrackError xte = new CrossTrackError(crossTrackError);

                Angle variation = _activeDeviation.Declination.GetValueOrDefault(Angle.Zero);

                TrackMadeGood vtg = new TrackMadeGood(track, AngleExtensions.TrueToMagnetic(track, variation), sog);

                BearingAndDistanceToWayPoint bwc = new BearingAndDistanceToWayPoint(now, nextWayPoint, nextPosition, distanceToNext,
                                                                                    bearingCurrentToDestination, AngleExtensions.TrueToMagnetic(bearingCurrentToDestination, variation));

                BearingOriginToDestination bod = new BearingOriginToDestination(bearingOriginToDestination, AngleExtensions.TrueToMagnetic(
                                                                                    bearingOriginToDestination, variation), previousWayPoint, nextWayPoint);

                sentencesToSend.AddRange(new NmeaSentence[] { rmb, xte, vtg, bwc, bod });

                if (loops % 2 == 0)
                {
                    // Only send these once a second
                    IEnumerable <RoutePart> rte;
                    IEnumerable <Waypoint>  wpt;
                    if (currentRoute == null || currentRoute.Count == 0)
                    {
                        currentRoute = new List <RoutePoint>();
                        if (_currentOrigin != null)
                        {
                            currentRoute.Add(_currentOrigin);
                        }

                        if (next.Position != null)
                        {
                            currentRoute.Add(next);
                        }
                    }

                    // This should actually always contain at least two points now (origin and current target)
                    if (currentRoute.Count > 0)
                    {
                        CreateRouteMessages(currentRoute, out rte, out wpt);
                        sentencesToSend.AddRange(wpt);
                        sentencesToSend.AddRange(rte);
                    }
                }

                _output.SendSentences(sentencesToSend);
            }
        }