void Update() { if (!GameManager.Instance.IsInCharacterSelect) { return; } timeOnSelection += Time.deltaTime; bool ready = playerController.IsReady; //set actives for different characters characterTypeAnimatorGOMappings[nextCharacterType].SetActive(!ready); characterTypeAnimatorGOMappings[previousCharacterType].SetActive(!ready); characterTypeAnimatorGOMappings[currentCharacterType].SetActive(true); if (LevelManager.Instance.ShowTutorialPrompt == true) { descriptionCanvas.SetActive(!ready && timeOnSelection > secondForCharacterTip); } GravityObjectRigidBody rb = GetComponent <GravityObjectRigidBody>(); if (GetComponent <PlayerController>().InputDevice == null) { return; } if (!_hasFoundReticle && GetComponent <PlayerController>().Reticle) { _hasFoundReticle = true; ChangeToNextCharacterType(1); ChangeMaterialType(1); } if (GetComponent <PlayerController>().InputDevice.GetIsAxisTapped(MappedAxis.ChangeCharacter)) { float ChangeCharacterDir = GetComponent <PlayerController>().InputDevice.GetAxis(MappedAxis.ChangeCharacter); ChangeToNextCharacterType(ChangeCharacterDir > 0 ? 1 : -1); } if (GetComponent <PlayerController>().InputDevice.GetIsAxisTapped(MappedAxis.ChangeMaterial)) { float ChangeMaterialDir = GetComponent <PlayerController>().InputDevice.GetAxis(MappedAxis.ChangeMaterial); ChangeMaterialType(ChangeMaterialDir > 0 ? 1 : -1); } if (LevelManager.Instance.ShowTutorialPrompt == true) { if (GetComponent <GravityObjectRigidBody>().GravityDirection.y < 0) { descriptionCanvas.transform.localPosition = Vector3.up * 4 + new Vector3(0, 0, -3); } else { descriptionCanvas.transform.localPosition = Vector3.down * 5 + new Vector3(0, 0, -3); } } }
public IEnumerator ObjectExitTeleporterTimeout(GravityObjectRigidBody gorb) { yield return(new WaitForSeconds(_objectExitFromTeleporterTimeout)); //unity derped and didnt trigger the on trigger exit if (gorb && gorb.isActiveAndEnabled && ObjectsWaitingToExitTeleporter.Contains(gorb)) { ObjectsWaitingToExitTeleporter.Remove(gorb); } }
//1 for up, -1 for down public void PlayEffect(GravityObjectRigidBody GORB) { int dir = GORB.GravityDirection.y > 0 ? 1 : -1; if (_playEffectCoroutine != null) { StopCoroutine(_playEffectCoroutine); } _playEffectCoroutine = StartCoroutine(PlayEffectOvertime(dir)); }
public virtual void OnHitGORB(GravityObjectRigidBody otherGORB) { if (otherGORB.CanBeSelected) { if (otherGORB is ControllableGravityObjectRigidBody) { var CGORB = (otherGORB as ControllableGravityObjectRigidBody); CGORB.StepMultiplier(); CGORB.AttachedPlayer = Owner; CGORB.LastShotBy = Owner; } Owner.AttachReticle(otherGORB); } }
public override void OnHitGORB(GravityObjectRigidBody GORB) { if (GORB.CanBeSelected) { if (GORB is ControllableGravityObjectRigidBody) { (GORB as ControllableGravityObjectRigidBody).StepMultiplier(); (GORB as ControllableGravityObjectRigidBody).LastShotBy = Owner; } var dir = GetComponent <GravityObjectRigidBody>().GetVelocity(VelocityType.Gravity).normalized; GORB.ClearAllVelocities(); GORB.AddVelocity(VelocityType.OtherPhysics, dir * 30); } }
public void ChangeGORBGravityDirection(GravityObjectRigidBody GORB, Vector2 dir) { GORB.ChangeGravityDirectionInternal(dir); }
public void UpdateGORBVelocity(GravityObjectRigidBody GORB, VelocityType type, Vector2 dir) { GORB.UpdateVelocity(type, dir); }
public void DetachReticle() { AttachedObject = null; ReticleParent = AimingReticleCenter.gameObject; //Reticle.transform.SetParent(ReticleParent.transform); }
public void AttachReticle(GravityObjectRigidBody gravityObjectRB) { AttachedObject = gravityObjectRB; ReticleParent = AttachedObject.gameObject; //Reticle.transform.SetParent(ReticleParent.transform); }
void Start() { _gORB = GetComponent <GravityObjectRigidBody>(); }
void Start() { rd = GetComponentInParent <GravityObjectRigidBody>(); kp = GetComponentInParent <KeyboardPlayerController>(); }
private void Awake() { DontDestroyOnLoad(gameObject); GORB = GetComponent <GravityObjectRigidBody>(); }
public override void OnHitGORB(GravityObjectRigidBody GORB) { //BlastSfx(); }