private void Start() { thisBody = GetComponent <GravityBodyController>(); playerRB = gameObject.GetComponent <Rigidbody>(); stats = GameController.instance; stats.SetCameraTo(GameController.WhosCamera.Ken); anim = gameObject.GetComponent <Animator>(); GameController.instance.displayGuide("Player"); }
private void Start() { rb = GetComponent <Rigidbody>(); body = GetComponent <GravityBodyController>(); planet = body.TheSurface.transform; speed = 10f; player = GameObject.FindGameObjectWithTag("Player"); playerBody = player.GetComponent <GravityBodyController>(); }
private void Start() { rb = GetComponent <Rigidbody>(); body = GetComponent <GravityBodyController>(); planet = body.TheSurface.transform; speed = 10f; z = Random.Range(-5, 5); x = 0; moveBy = (transform.right * x + transform.forward * z).normalized; }
private void Start() { stats = GameController.instance; player = stats.Player; thisBody = gameObject.GetComponent <GravityBodyController>(); rocketRB = GetComponent <Rigidbody>(); rocketRB.isKinematic = true; DisableFXs(); ShowPlayerDummy(false); this.enabled = false; }
private void Start() { rb = GetComponent <Rigidbody>(); body = GetComponent <GravityBodyController>(); planet = body.TheSurface.transform; speed = 10f; //x = Random.Range(-0.5f, 0.5f); x = 0; z = Random.Range(0.1f, 0.3f); }