void Update() { if (!lockPlayer) { gb.Spin(Input.GetAxis("Mouse X") * mouseSensitivityX, 0.1f); verticalLookRotation += Input.GetAxis("Mouse Y") * mouseSensitivityY * Time.deltaTime; verticalLookRotation = Mathf.Clamp(verticalLookRotation, -verticalClampAngle, verticalClampAngle); cam.localEulerAngles = Vector3.left * verticalLookRotation; if (Input.GetButton("Jump")) { gb.Boost(jumpPower); } if (Input.GetButton("Fire1")) { gun.FireGun(cam.transform.forward); } gb.Orbit(new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical")).normalized *speed); } }
private void Update() { gb.Orbit(Vector2.up * Time.fixedDeltaTime * speed); }
private void Update() { gb.Orbit(Vector2.up * speed); gb.Elevate(dir.h); Debug.DrawRay(transform.position, transform.eulerAngles + new Vector3(0, dir.h, speed)); }
private void Update() { gb.Orbit(direction * Time.fixedDeltaTime * speed); // orbits the star around the center }