void Awake() { position__ = transform.position; if (massFromSize) { mass = Mathf.PI * transform.localScale.x * transform.localScale.x / 4f; } Gravity.AddGenerator(this); }
void Awake() { position__ = transform.position; if (massFromSize) { mass = Mathf.PI * transform.localScale.x * transform.localScale.x / 4f; } Gravity.AddGenerator(this); }