protected override void Initialize() { Textures.LoadTextures(this.Content); #region Camera Camera = new Camera(Graphics.GraphicsDevice); CameraPosition.X = Graphics.PreferredBackBufferWidth * 1.0f / 2; CameraPosition.Y = Graphics.PreferredBackBufferHeight * 1.0f / 2; #endregion #region Screen Setup //ResolutionHandler.resolution = ResolutionHandler.Resolution.Three; //ToDo 3 Fix to draw background texture to fill all of the background MapSizeX = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width; MapSizeY = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height; SpriteBatch = new SpriteBatch(GraphicsDevice); Window.Title = "Zeds - Alpha " + versionNumber; #endregion #region Mouse IsMouseVisible = false; MouseCoordinates.X = Graphics.PreferredBackBufferWidth * 1.0f / 2; MouseCoordinates.Y = Graphics.PreferredBackBufferWidth * 1.0f / 2; KeyBindings.PreviousScrollValue = 0; #endregion //Initial set up HQ.HQSetup(); HumanNames.PopulateNamesLists(); HumanSpawner.SpawnHumans(); GrantStartingItems.PopulateItemList(); #region Terrain GrassTufts.CreateGrassTufts(); Bushes.CreateBushes(); Trees.CreateTrees(); Trees.CreateTreeFoliage(); #endregion #region Build Menu BuildingPlacementHandler.SelectedStructure = BuildingSelected.None; PopulateBuildMenus.PopulateMenuIconList(); BuildMenuPane.InitialiseBuildMenuLocation(); BuildMenuPane.IsBuildMenuWindowVisible = true; BuildMenuRollOverText.UpdateRollOverTextPosition(); #endregion DetailsPane.CreateDetailsPane(new Vector2((ScreenWidth / 2) - (Textures.DetailsWindowPane.Width / 2), 10), ""); base.Initialize(); ZedController.PopulateZedList(); Grid.SetUpGrid(); }
protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); SpriteBatch.Begin(Camera); RenderBackground.DrawBackground(); GrassTufts.DrawGrassTufts(); Bushes.DrawBushes(); DrawHumanPawns.DrawHumans(); DrawZedPawns.DrawZeds(); DrawStructures.DrawBuildings(); RuinedBuilding.DrawRuinedBuildings(); Trees.DrawTrees(); Trees.DrawTreeFoliage(); Resource.DrawGatherIcon(); HealthBar.DrawHealthBar(); //Build Menus if (BuildMenuPane.IsBuildMenuWindowVisible) { DrawBuildMenus.DrawBuildMenuPane(); DrawBuildMenus.DrawMainMenuIcons(); } if (BuildMenuPane.IsBuildMenuWindowVisible && BuildMenuInteraction.IsBuildMenuOpen) { DrawBuildMenus.DrawBuildMenuIcons(); } if (BuildMenuRollOverText.IsBuildMenuRollOverTextVisible) { BuildMenuRollOverText.DrawRolloverText(BuildMenuRollOverText.RollOverTxt); } //Building Placement if (BuildingPlacementHandler.IsPlacingBuilding) { if (BuildingPlacementHandler.CheckIfGroundClear(Blueprint)) { SpriteBatch.Draw(BuildingPlacementHandler.SetBuildingTexture(), MouseCoordinates, Color.Green); } else { SpriteBatch.Draw(BuildingPlacementHandler.SetBuildingTexture(), MouseCoordinates, Color.Red); } } //Pawn PawnInfoSB if (PawnInfo.IsPawnInfoVisible) { //PawnInfoMenuClose.ClosePawnInfoMenu(); DrawPawnsInfoPanel.DrawPawnInfoPanel(); SelectedPawn.DrawSelectedPawnIndicator(); } if (ExtendIconChecks.IsWeaponIconListVisible) { DrawPawnInfoIcons.DrawWeaponListIcons(); } //Pawn rollover text DrawDetailPane.DrawDetailsPane(); if (DetailsPane.isDetailPaneVisible) { DrawDetailPane.DrawDetailsPaneText(); } if (!Bulldozer.IsBulldozerActive) { Cursor.DrawCursor(); } else { Cursor.DrawDozerCursor(); } if (Zeds.Debug.Debug.IsDebugEnabled) { Zeds.Debug.Debug.DrawDebugInfo(); fps.DrawFps(); } SpriteBatch.End(); base.Draw(gameTime); }