void Update() { if ((IsGrounded() || !doubleJump) && Input.GetButton("Jump")) { animator.SetBool("isGrounded", false); playerRigidbody.AddForce(new Vector3(0, jumpForce, 0)); if (!doubleJump && !IsGrounded()) { doubleJump = true; } } if (gH.IsClambering()) { isClambering = true; } else { isClambering = false; } }