// Use this for initialization
 void Start()
 {
     pCtrl       = FindObjectOfType <SideScrollController>();
     grappleCtrl = FindObjectOfType <GrappleController>();
     paused      = gm.frozen;
     cursorMode  = CursorMode.Auto;
     Cursor.SetCursor(reticle, new Vector2(reticle.width / 2f, reticle.height / 2f), CursorMode.Auto);
 }
示例#2
0
 // Use this for initialization
 void Start()
 {
     gCtrl = FindObjectOfType <GrappleController>();
     gm    = FindObjectOfType <GM>();
     reset.onClick.AddListener(buttonReset);
     menu.onClick.AddListener(buttonMenu);
     initPos = transform.position;
 }
示例#3
0
 // Use this for initialization
 void Start()
 {
     hitSounds  = new AudioClip[] { hitSound1, hitSound2, hitSound3 };
     ropeSounds = new AudioClip[] { ropeSound1 };
     isAnchored = false;
     hookRb     = gameObject.GetComponent <Rigidbody>();
     grapple    = FindObjectOfType <GrappleController>();
     player     = FindObjectOfType <SideScrollController>();
 }
示例#4
0
 // Use this for initialization
 void Start()
 {
     gCtrl = FindObjectOfType <GrappleController>();
     gm    = FindObjectOfType <GM>();
     resetButton.onClick.AddListener(buttonReset);
     menuButton.onClick.AddListener(buttonMenu);
     nextButton.onClick.AddListener(buttonNext);
     scoreText.text = "Score: ";
     initPos        = transform.position;
 }
示例#5
0
 // Use this for initialization
 void Start()
 {
     pCtrl       = FindObjectOfType <SideScrollController>();
     grappleCtrl = FindObjectOfType <GrappleController>();
     ps          = FindObjectOfType <ParameterScreen>();
     isPaused    = ps.isPaused;
     paused      = false;
     cursorMode  = CursorMode.Auto;
     Cursor.SetCursor(reticle, new Vector2(reticle.width / 2f, reticle.height / 2f), CursorMode.Auto);
 }
 // Use this for initialization
 void Start()
 {
     powerBar = GetComponentInChildren<PowerBar> ();
     rb2D = GetComponent<Rigidbody2D> ();
     animator = GetComponent<Animator> ();
     mouseAim = GetComponentInChildren<MouseAim> ();
     grapple = GetComponentInChildren<GrappleController>();
     isGrounded = true;
     direction = (transform.localScale.x == 1);
 }
示例#7
0
 // Use this for initialization
 void Start()
 {
     line      = GetComponent <LineRenderer>();
     grapple   = FindObjectOfType <GrappleController>();
     inputCtrl = FindObjectOfType <FWSInput>();
 }