static BallComponent() { VertexShader.CreateFromFile("res/shader/BallVertexShader.hlsl"); PixelShader0.CreateFromFile("res/shader/BallPixelShader.hlsl", "pass0"); PixelShader1.CreateFromFile("res/shader/BallPixelShader.hlsl", "pass1"); VertexLayout.Create(new VertexElement[] { new VertexElement("POSITION", 0, Format.Float3, 0, 0, VertexElement.Classification.VertexData, 0), new VertexElement("NORMAL", 0, Format.Float3, 1, 0, VertexElement.Classification.VertexData, 0), }, VertexShader); GraphicsModel.CreateSphere(16, 16); SamplerState0.Create(TextureAddressMode.Wrap, TextureAddressMode.Wrap, TextureAddressMode.Wrap); SamplerState1.CreateComparator(); Program.ResourceManager.Register("res/shader/BallVertexShader.hlsl", (path) => VertexShader); Program.ResourceManager.Load("res/shader/BallVertexShader.hlsl"); Program.ResourceManager.Register("res/shader/BallPixelShader0.hlsl", (path) => PixelShader0); Program.ResourceManager.Load("res/shader/BallPixelShader0.hlsl"); Program.ResourceManager.Register("res/shader/BallPixelShader1.hlsl", (path) => PixelShader1); Program.ResourceManager.Load("res/shader/BallPixelShader1.hlsl"); Program.ResourceManager.Register("WallVertexLayout", (path) => VertexLayout); Program.ResourceManager.Load("WallVertexLayout"); Program.ResourceManager.Register("WallGraphicsModel", (path) => GraphicsModel); Program.ResourceManager.Load("WallGraphicsModel"); Program.ResourceManager.Register("WallSamplerState0", (path) => SamplerState0); Program.ResourceManager.Load("WallSamplerState0"); Program.ResourceManager.Register("WallSamplerState1", (path) => SamplerState1); Program.ResourceManager.Load("WallSamplerState1"); }
static DebugComponent() { VertexShader.CreateFromFile("res/shader/DebugVertexShader.hlsl"); PixelShader.CreateFromFile("res/shader/DebugPixelShader.hlsl"); VertexLayout.Create(new VertexElement[] { new VertexElement("POSITION", 0, Format.Float3, 0, 0, VertexElement.Classification.VertexData, 0), }, VertexShader); GraphicsModel.CreateSphere(16, 16); }