/// <summary> /// Loads the content for the teddy bear and prepare texture /// </summary> /// <param name="contentManager">the content manager to use</param> /// <param name="spriteName">the name of the sprite for the teddy bear</param> private void LoadContent(ContentManager contentManager, string spriteName) { // Load entity texture _sprite = contentManager.Load <Texture2D>(spriteName); // Create field of view texture _fieldOfView = GraphicsHelper.CreateCircle(Behavior.ViewDistance, _world.GraphicsDevice, _color); }