protected override void RenderShadow() { if (!hidden) { GraphicsComponent?.Render(true); } }
public void RenderShadow() { if (hidden) { return; } GraphicsComponent.Render(true); }
private void RenderShadow() { if (!hasShadow) { return; } if (separateShadow) { Graphics.Render(shadow, Position + new Vector2(0, Height + shadow.Height), 0, Vector2.Zero, MathUtils.InvertY); } else { GraphicsComponent?.Render(true); } }
protected virtual void RenderShadow() { GraphicsComponent.Render(true); }
public override void Render() { if (Hidden || !TryGetComponent <InteractableComponent>(out var component)) { return; } var cursed = item != null && item.Scourged; var interact = component.OutlineAlpha > 0.05f; var renderOutline = interact || cursed; if (item == null && renderOutline) { var shader = Shaders.Entity; Shaders.Begin(shader); shader.Parameters["flash"].SetValue(component.OutlineAlpha); shader.Parameters["flashReplace"].SetValue(1f); shader.Parameters["flashColor"].SetValue(ColorUtils.White); foreach (var d in MathUtils.Directions) { Graphics.Render(((SliceComponent)GraphicsComponent).Sprite, Position + d); } Shaders.End(); } GraphicsComponent.Render(false); if (item == null) { return; } Graphics.Color = Level.ShadowColor; Graphics.Render(itemShadow, Position + shadowOffset); Graphics.Color = ColorUtils.WhiteColor; var t = item.Animation == null?item.GetComponent <ItemGraphicsComponent>().T : 0; var angle = (float)Math.Cos(t * 3f) * 0.4f; var region = item.Region; var animated = item.Animation != null; var pos = item.Center + new Vector2(0, (animated ? 0 : (float)(Math.Sin(t * 3f) * 0.5f + 0.5f) * -5.5f - 3) - 5.5f); if (renderOutline) { var shader = Shaders.Entity; Shaders.Begin(shader); shader.Parameters["flash"].SetValue(cursed ? 1f : component.OutlineAlpha); shader.Parameters["flashReplace"].SetValue(1f); shader.Parameters["flashColor"].SetValue(!cursed ? ColorUtils.White : ColorUtils.Mix(ItemGraphicsComponent.ScourgedColor, ColorUtils.White, component.OutlineAlpha)); foreach (var d in MathUtils.Directions) { Graphics.Render(region, pos + d, animated ? 0 : angle, region.Center); } Shaders.End(); } if (animated) { Graphics.Render(region, pos, 0, region.Center); } else { if (item.Masked) { Graphics.Color = ItemGraphicsComponent.MaskedColor; Graphics.Render(region, pos, angle, region.Center); Graphics.Color = ColorUtils.WhiteColor; } else { var shader = Shaders.Item; Shaders.Begin(shader); shader.Parameters["time"].SetValue(t * 0.1f); shader.Parameters["size"].SetValue(ItemGraphicsComponent.FlashSize); Graphics.Render(region, pos, angle, region.Center); Shaders.End(); } } }
private void RenderShadow() { Graphics.Color.A = (byte)(a * 255f); GraphicsComponent.Render(true); Graphics.Color.A = 255; }
private void RenderShadow() { GraphicsComponent.Render(true); }
private void RenderShadow() { GraphicsComponent.Offset.Y -= 7; GraphicsComponent.Render(true); GraphicsComponent.Offset.Y += 7; }