public void Draw(Graphics.GraphicsFacade graphics) { if (Graphics.GraphicsFacade.mode != Graphics.GraphicsFacade.Mode.MENU) return; for (int i = 0; i < 4; i++) { switch (ptype[i]) { case 0: switch (i) { case 0: graphics.DrawPlayer1(); break; case 1: graphics.DrawPlayer2(); break; case 2: graphics.DrawPlayer3(); break; case 3: graphics.DrawPlayer4(); break; } break; case 1: graphics.DrawRuleAI(x[i], y[i], width, height); break; case 2: graphics.DrawStateAI(x[i], y[i], width, height); break; case 3: graphics.DrawHuman(x[i], y[i], width, height); break; } graphics.DrawText(System.Drawing.Color.White, x[i], y[i] + 60, pname[i]); } }