void UpdateHUDStats() { bool hudStatsVisible = false; if (Program.Settings.DisplayUnitsHUDStats == HudStats.All) { hudStatsVisible = true; } else if (Program.Settings.DisplayUnitsHUDStats == HudStats.NPCs && !(this is Units.MainCharacter)) { hudStatsVisible = true; } else if (Program.Settings.DisplayUnitsHUDStats == HudStats.MainCharacter && (this is Units.MainCharacter)) { hudStatsVisible = true; } if (hudStatsVisible) { if (hudStats == null) { hudStats = new Graphics.Interface.Label { Background = null, Size = new Vector2(300, 100), Clickable = false, Overflow = global::Graphics.TextOverflow.Ignore, }; Game.Instance.Interface.IngameInterfaceContainer.AddChild(hudStats); } hudStats.Position = Common.Math.ToVector2(Game.Instance.Scene.Camera.Project(AbsoluteTranslation, Scene.Viewport)) - new Vector2(hudStats.Size.X / 2, 0); StringBuilder s = new StringBuilder(); GenerateHUDStatsText(s); hudStats.Text = s.ToString(); } else { if (hudStats != null) { hudStats.Remove(); hudStats = null; } } }
void UpdateHUDStats() { bool hudStatsVisible = false; if(Program.Settings.DisplayUnitsHUDStats == HudStats.All) hudStatsVisible = true; else if(Program.Settings.DisplayUnitsHUDStats == HudStats.NPCs && !(this is Units.MainCharacter)) hudStatsVisible = true; else if(Program.Settings.DisplayUnitsHUDStats == HudStats.MainCharacter && (this is Units.MainCharacter)) hudStatsVisible = true; if (hudStatsVisible) { if (hudStats == null) { hudStats = new Graphics.Interface.Label { Background = null, Size = new Vector2(300, 100), Clickable = false, Overflow = global::Graphics.TextOverflow.Ignore, }; Game.Instance.Interface.IngameInterfaceContainer.AddChild(hudStats); } hudStats.Position = Common.Math.ToVector2(Game.Instance.Scene.Camera.Project(AbsoluteTranslation, Scene.Viewport)) - new Vector2(hudStats.Size.X / 2, 0); StringBuilder s = new StringBuilder(); GenerateHUDStatsText(s); hudStats.Text = s.ToString(); } else { if (hudStats != null) { hudStats.Remove(); hudStats = null; } } }