public void SetDarkness(int range)
 {
     if (range > -1)
     {
         Darkness = new Graphics.Effects.Overlays.DarknessOverlay(range);
     }
     else
     {
         Darkness = null;
     }
 }
 public void SetDarkness(int range)
 {
     if (range > -1) {
         Darkness = new Graphics.Effects.Overlays.DarknessOverlay(range);
     } else {
         Darkness = null;
     }
 }