/* * Build Popup Elements * */ public void Build(GameObject parent) { backGround = new GraphickObject(); backGround.Build(parent, "Popup"); backGround.setImage(parent.GetComponent <FieldBuilder>().GetSprite(11)); backGround.setScale(new Vector3(0.5f, 0.5f, 0)); backGround.SetLayer(5); button = new GraphickObject(); button.Build(backGround.GetGameObject(), "PopupButton"); button.setImage(parent.GetComponent <FieldBuilder>().GetSprite(12)); button.setPosion(new Vector3(0, -1, 0)); button.setScale(new Vector3(0.8f, 0.8f, 0)); button.SetBoxCollider(); button.SetLayer(5); button.SetActive(false); NoBut = new GraphickObject(); NoBut.Build(backGround.GetGameObject(), "PopupNoButton"); NoBut.setImage(parent.GetComponent <FieldBuilder>().GetSprite(13)); NoBut.setPosion(new Vector3(-1.5f, -1, 0)); NoBut.setScale(new Vector3(2f, 2f, 0)); NoBut.SetBoxCollider(); NoBut.SetLayer(5); NoBut.SetActive(false); YesBut = new GraphickObject(); YesBut.Build(backGround.GetGameObject(), "PopupYesButton"); YesBut.setImage(parent.GetComponent <FieldBuilder>().GetSprite(13)); YesBut.setPosion(new Vector3(1.5f, -1, 0)); YesBut.setScale(new Vector3(2f, 2f, 0)); YesBut.SetBoxCollider(); YesBut.SetLayer(5); YesBut.SetActive(false); text = new GraphickObject(); text.BuildText(parent, "Message"); text.SetText("Message", 0.2f, 6); text.SetTextColor(Color.black); text.SetTextAlgment(TextAlignment.Center); noButTxt = new GraphickObject(); noButTxt.BuildText(NoBut.GetGameObject(), "NO"); noButTxt.SetText("NO", 0.1f, 6); noButTxt.SetTextColor(Color.black); noButTxt.SetTextAlgment(TextAlignment.Center); noButTxt.setPosion(new Vector3(-1.7f, -0.85f, 0)); noButTxt.setScale(new Vector3(2f, 2f, 0)); yesButTxt = new GraphickObject(); yesButTxt.BuildText(YesBut.GetGameObject(), "YES"); yesButTxt.SetText("YES", 0.1f, 6); yesButTxt.SetTextColor(Color.black); yesButTxt.SetTextAlgment(TextAlignment.Center); yesButTxt.setPosion(new Vector3(1.25f, -0.85f, 0)); yesButTxt.setScale(new Vector3(2f, 2f, 0)); backGround.AddPopupViewComponent().ResetPArametr(this.backGround, this.button, this.text, this.YesBut, this.NoBut); }