示例#1
0
        private static Material[] GetShadowMaterial(Graphic_Collection g)
        {
            var collection = (Graphic[])subGraphics.GetValue(g);
            var shadows    = collection.Select(item => item.GetColoredVersion(ShaderDatabase.Transparent, Color.black, Color.black).MatSingle).ToArray();

            return(shadows);
        }
示例#2
0
        public static Material[] GetShadowMaterial(Graphic_Collection g)
        {
            FieldInfo subGraphics = typeof(Graphic_Collection).GetField("subGraphics", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);

            Graphic[]  collection = (Graphic[])subGraphics.GetValue(g);
            Material[] shadows    = new Material[collection.Length];
            for (int i = 0; i < collection.Length; i++)
            {
                shadows[i] = collection[i].GetColoredVersion(ShaderDatabase.Transparent, Color.black, Color.black).MatSingle;
            }
            return(shadows);
        }