public void LoadGraph() { List <PropertyCollector.TextureInfo> lti; var assetCollection = new AssetCollection(); ShaderGraphImporter.GetShaderText(kGraphName, out lti, assetCollection, out m_Graph); Assert.NotNull(m_Graph, $"Invalid graph data found for {kGraphName}"); m_Graph.ValidateGraph(); m_Collector = new KeywordCollector(); m_Graph.CollectShaderKeywords(m_Collector, GenerationMode.ForReals); }