示例#1
0
        //Other classes should access any of these methods with the Try version of that method

        #region Character Creation
        public void TryCreateNewCharacter(string name, string playfabID, ushort clientID)
        {
            GrantCharacterToUserRequest grantCharacterToUserRequest = new GrantCharacterToUserRequest
            {
                CharacterName = name,
                CharacterType = "Basic",
                PlayFabId     = playfabID
            };

            PlayFabServerAPI.GrantCharacterToUser(grantCharacterToUserRequest,
                                                  result =>
            {
                PlayFabCharacterData newCharacterInitialData = CreateNewCharacterInitialData(playfabID, result.CharacterId, name);
                TrySaveCharacterData(newCharacterInitialData);
            },
                                                  error =>
            {
                Debug.Log($"Error: Unable To Set Initial Character Data");
                Debug.Log($"Error: {error.ErrorMessage}");
                ServerManager.Instance.SendToClient(clientID, Tags.RegisterNewCharacterResponse, new RegisterNewCharacterResponseData(false));
            });
        }
示例#2
0
    private void GrantHeroToUser(string heroId, string heroName)
    {
        makingPlayFabRequest = true;
        GrantCharacterToUserRequest grantCharacterToUserRequest = new GrantCharacterToUserRequest()
        {
            CharacterName = heroName,
            ItemId        = heroId
        };

        PlayFabClientAPI.GrantCharacterToUser(grantCharacterToUserRequest, (result) => {
            Debug.Log("Granted Character (" + heroId + ") to player with the folloing details: ");
            Debug.Log("result.CharacterId: " + result.CharacterId);
            Debug.Log("result.CharacterType: " + result.CharacterType);
            if (result.CustomData != null)
            {
                Debug.Log("result.CustomData.ToString: " + result.CustomData.ToString());
            }
            makingPlayFabRequest = false;
        }, (error) => {
            Debug.Log("Error adding character to player's charaxcter list (" + heroId + "): " + error.ErrorMessage);
            makingPlayFabRequest = false;
        });
    }