private IEnumerator LerpCR() { GetComponent <CameraFollow>().FocusOnPlayer(); float currentTime = 0f; while (currentTime < duration) { VignetteModel vignet = ppp.vignette; VignetteModel.Settings newVignette = vignet.settings; newVignette.intensity = Mathf.Lerp(1f, 0f, currentTime / duration); newVignette.smoothness = Mathf.Lerp(1f, 0f, currentTime / duration); vignet.settings = newVignette; GrainModel grain = ppp.grain; GrainModel.Settings newGrain = grain.settings; newGrain.intensity = Mathf.Lerp(1f, 0f, currentTime / duration); newGrain.size = Mathf.Lerp(3f, 1f, currentTime / duration); newGrain.luminanceContribution = Mathf.Lerp(0f, 1f, currentTime / duration); grain.settings = newGrain; currentTime += Time.deltaTime; yield return(null); } }
IEnumerator ShowEndingTrainSceneCoroutine() { iTween.FadeTo(m_CameraFadePanel, 1f, m_CameraFadeDuration + 3.5f); m_PlayerSpeechBubble.SetActive(false); yield return(new WaitForSeconds(m_CameraFadeDuration + 4f)); VignetteModel.Settings vignetteSettings = m_PostProcessingProfile.vignette.settings; vignetteSettings.intensity = 0f; m_PostProcessingProfile.vignette.settings = vignetteSettings; GrainModel grainModel = m_PostProcessingProfile.grain; grainModel.enabled = true; DepthOfFieldModel dofModel = m_PostProcessingProfile.depthOfField; dofModel.enabled = true; m_GirlfriendMeetingPanel.SetActive(false); m_EndingPanel.SetActive(true); m_BGMPlayer.PlayEndingSong(); iTween.FadeTo(m_CameraFadePanel, 0f, m_CameraFadeDuration + 2f); yield return(new WaitForSeconds(m_CameraFadeDuration + 4f)); //m_CinematicScript.ShowNextButton (MoveToCredits); yield return(new WaitForSeconds(3f)); yield return(ShowCreditsCoroutine()); }
void Awake() { VignetteModel.Settings vignetteSettings = m_PostProcessProfile.vignette.settings; vignetteSettings.intensity = 0f; m_PostProcessProfile.vignette.settings = vignetteSettings; GrainModel grainModel = m_PostProcessProfile.grain; grainModel.enabled = false; DepthOfFieldModel dofModel = m_PostProcessProfile.depthOfField; dofModel.enabled = false; m_AudioSource = GetComponent <AudioSource> (); }
public GrainCellModel(GrainModel grain) : this() => State = grain;