void Start() { menu = GetComponent <Canvas> (); imedz = menu.GetComponent <Image> (); kolor = Color.black; kolor.a = 0; gracz = GameObject.FindGameObjectWithTag("Player").GetComponent <GraczFPS> (); }
void Start() { audio = GetComponent <AudioSource> (); audio.clip = sounds [Random.Range(0, sounds.Length)]; gracz = GameObject.Find("Gracz").GetComponent <GraczFPS> (); navMesh = GetComponent <UnityEngine.AI.NavMeshAgent> (); model = transform.FindChild("Cukierek-Model"); }
void Start() { audio = GetComponent <AudioSource> (); audio.clip = sounds [Random.Range(0, sounds.Length)]; navMesh = GetComponent <UnityEngine.AI.NavMeshAgent> (); gracz = GameObject.FindGameObjectWithTag("Player").GetComponent <GraczFPS> (); t_barrel = transform.FindChild("Lufa"); }
bool isSinking; // Prawda, jeśli przeciwnik spływa. void Start() { // Ustawianie referencji. punkty = GameObject.FindGameObjectWithTag("GUI"); player = GameObject.FindGameObjectWithTag("Player"); deathPoint = GameObject.Find("Swiatlo").GetComponent <Spawn> (); nav = GetComponent <UnityEngine.AI.NavMeshAgent> (); playerS = player.GetComponent <GraczFPS> (); //anim = GetComponent <Animator> (); capsuleCollider = GetComponent <CapsuleCollider> (); // Ustawianie zdrowia. currentHealth = startingHealth; }
void OnTriggerEnter(Collider other) { if (other.gameObject.layer != 8) { return; } ZdrowiePrzeciwnika enemyHealth = other.GetComponentInParent <ZdrowiePrzeciwnika> (); if (enemyHealth != null) { return; } GraczFPS gracz = other.GetComponent <GraczFPS> (); if (gracz != null) { gracz.TakeDamage(damage); transform.SetParent(other.gameObject.transform); } GetComponent <Collider>().gameObject.GetComponent <Collider> ().enabled = false; koniec = true; }
void Start() { navMesh = GetComponent <UnityEngine.AI.NavMeshAgent> (); gracz = GameObject.FindGameObjectWithTag("Player").GetComponent <GraczFPS> (); particle = transform.FindChild("Particle").GetComponent <ParticleSystem> (); }
void Start() { navMesh = GetComponent <UnityEngine.AI.NavMeshAgent> (); gracz = GameObject.FindGameObjectWithTag("Player").GetComponent <GraczFPS> (); }
void Start() { gracz = GameObject.Find("Gracz").GetComponent <GraczFPS> (); navMesh = GetComponent <UnityEngine.AI.NavMeshAgent> (); anim = GetComponent <Animator> (); }