示例#1
0
文件: PhysGun.cs 项目: Exer0s/flood
    private void UpdateGrab(UserInput input, Vector3 eyePos, Rotation eyeRot, Vector3 eyeDir, bool wantsToFreeze)
    {
        if (wantsToFreeze)
        {
            heldBody.BodyType = PhysicsBodyType.Static;

            if (GrabbedEntity.IsValid())
            {
                var freezeEffect = Particles.Create("particles/physgun_freeze.vpcf");
                freezeEffect.SetPos(0, heldBody.Transform.PointToWorld(GrabbedPos));
            }

            GrabEnd();
            return;
        }

        MoveTargetDistance(input.MouseWheel * TargetDistanceSpeed);

        bool rotating = input.Down(InputButton.Use);
        bool snapping = false;

        if (rotating)
        {
            EnableAngularSpring(input.Down(InputButton.Run) ? 100.0f : 0.0f);
            DoRotate(eyeRot, input.MouseDelta * RotateSpeed);

            snapping = input.Down(InputButton.Run);
        }
        else
        {
            DisableAngularSpring();
        }

        GrabMove(eyePos, eyeDir, eyeRot, snapping);
    }
示例#2
0
    private void UpdateGrab(Vector3 eyePos, Rotation eyeRot, Vector3 eyeDir, bool wantsToFreeze)
    {
        if (wantsToFreeze)
        {
            if (heldBody.BodyType == PhysicsBodyType.Dynamic)
            {
                heldBody.BodyType = PhysicsBodyType.Static;
            }

            if (GrabbedEntity.IsValid())
            {
                var freezeEffect = Particles.Create("particles/physgun_freeze.vpcf");
                freezeEffect.SetPosition(0, heldBody.Transform.PointToWorld(GrabbedPos));
            }

            GrabEnd();
            return;
        }

        MoveTargetDistance(Input.MouseWheel * TargetDistanceSpeed);

        bool rotating = Input.Down(InputButton.Use);
        bool snapping = false;

        if (rotating)
        {
            DoRotate(eyeRot, Input.MouseDelta * RotateSpeed);
            snapping = Input.Down(InputButton.Run);
        }

        GrabMove(eyePos, eyeDir, eyeRot, snapping);
    }
示例#3
0
文件: PhysGun.cs 项目: Exer0s/flood
    public override void BuildInput(InputBuilder owner)
    {
        if (!GrabbedEntity.IsValid())
        {
            return;
        }

        if (!owner.Down(InputButton.Attack1))
        {
            return;
        }

        if (owner.Down(InputButton.Use))
        {
            owner.ViewAngles = owner.OriginalViewAngles;
        }
    }
示例#4
0
    public void BuildInput(ClientInput owner)
    {
        if (!GrabbedEntity.IsValid())
        {
            return;
        }

        if (!owner.Down(InputButton.Attack1))
        {
            return;
        }

        if (owner.Down(InputButton.Use))
        {
            owner.ViewAngles = owner.LastViewAngles;
        }
    }
示例#5
0
    private void GrabEnd()
    {
        if (holdJoint.IsValid())
        {
            holdJoint.Remove();
        }

        if (heldBody.IsValid())
        {
            heldBody.EnableAutoSleeping = true;
        }

        if (Owner.IsValid() && GrabbedEntity.IsValid())
        {
            Owner.Pvs.Remove(GrabbedEntity);
        }

        heldBody      = null;
        GrabbedEntity = null;
        grabbing      = false;
    }
示例#6
0
文件: PhysGun.cs 项目: Exer0s/flood
    private void GrabEnd()
    {
        if (holdJoint.IsValid())
        {
            holdJoint.Remove();
        }

        if (heldBody.IsValid())
        {
            heldBody.EnableAutoSleeping = true;
        }

        var client = GetClientOwner();

        if (client != null && GrabbedEntity.IsValid())
        {
            client.Pvs.Remove(GrabbedEntity);
        }

        heldBody      = null;
        GrabbedEntity = null;
        grabbing      = false;
    }
示例#7
0
    protected virtual void UpdateEffects()
    {
        var owner = Owner;

        if (owner == null || !BeamActive || !IsActiveChild())
        {
            KillEffects();
            return;
        }

        var startPos = owner.EyePos;
        var dir      = owner.EyeRot.Forward;

        var tr = Trace.Ray(startPos, startPos + dir * MaxTargetDistance)
                 .UseHitboxes()
                 .Ignore(owner)
                 .Run();

        if (Beam == null)
        {
            Beam = Particles.Create("particles/physgun_beam.vpcf", tr.EndPos);
        }

        Beam.SetEntityAttachment(0, EffectEntity, "muzzle", true);

        if (GrabbedEntity.IsValid() && !GrabbedEntity.IsWorld)
        {
            var physGroup = GrabbedEntity.PhysicsGroup;

            if (physGroup != null && GrabbedBone >= 0)
            {
                var physBody = physGroup.GetBody(GrabbedBone);
                if (physBody != null)
                {
                    Beam.SetPos(1, physBody.Transform.PointToWorld(GrabbedPos));
                }
            }
            else
            {
                Beam.SetEntity(1, GrabbedEntity, GrabbedPos, true);
            }

            lastBeamPos = GrabbedEntity.WorldPos + GrabbedEntity.WorldRot * GrabbedPos;

            EndNoHit?.Destory(false);
            EndNoHit = null;

            if (GrabbedEntity is ModelEntity modelEnt)
            {
                lastGrabbedEntity          = modelEnt;
                modelEnt.GlowState         = GlowStates.GlowStateOn;
                modelEnt.GlowDistanceStart = 0;
                modelEnt.GlowDistanceEnd   = 1000;
                modelEnt.GlowColor         = new Color(0.1f, 1.0f, 1.0f, 1.0f);
                modelEnt.GlowActive        = true;

                foreach (var child in lastGrabbedEntity.Children.OfType <ModelEntity>())
                {
                    child.GlowState         = GlowStates.GlowStateOn;
                    child.GlowDistanceStart = 0;
                    child.GlowDistanceEnd   = 1000;
                    child.GlowColor         = new Color(0.1f, 1.0f, 1.0f, 1.0f);
                    child.GlowActive        = true;
                }
            }
        }
        else
        {
            lastBeamPos = tr.EndPos;            // Vector3.Lerp( lastBeamPos, tr.EndPos, Time.Delta * 10 );
            Beam.SetPos(1, lastBeamPos);

            if (EndNoHit == null)
            {
                EndNoHit = Particles.Create("particles/physgun_end_nohit.vpcf", lastBeamPos);
            }

            EndNoHit.SetPos(0, lastBeamPos);
        }
    }
示例#8
0
    public override void Simulate(Client client)
    {
        if (Owner is not Player owner)
        {
            return;
        }

        var eyePos = owner.EyePosition;
        var eyeDir = owner.EyeRotation.Forward;
        var eyeRot = Rotation.From(new Angles(0.0f, owner.EyeRotation.Angles().yaw, 0.0f));

        if (Input.Pressed(InputButton.Attack1))
        {
            (Owner as AnimEntity)?.SetAnimParameter("b_attack", true);

            if (!grabbing)
            {
                grabbing = true;
            }
        }

        bool grabEnabled   = grabbing && Input.Down(InputButton.Attack1);
        bool wantsToFreeze = Input.Pressed(InputButton.Attack2);

        if (GrabbedEntity.IsValid() && wantsToFreeze)
        {
            (Owner as AnimEntity)?.SetAnimParameter("b_attack", true);
        }

        BeamActive = grabEnabled;

        if (IsServer)
        {
            using (Prediction.Off())
            {
                if (!holdBody.IsValid())
                {
                    return;
                }

                if (grabEnabled)
                {
                    if (heldBody.IsValid())
                    {
                        UpdateGrab(eyePos, eyeRot, eyeDir, wantsToFreeze);
                    }
                    else
                    {
                        TryStartGrab(owner, eyePos, eyeRot, eyeDir);
                    }
                }
                else if (grabbing)
                {
                    GrabEnd();
                }

                if (!grabbing && Input.Pressed(InputButton.Reload))
                {
                    TryUnfreezeAll(owner, eyePos, eyeRot, eyeDir);
                }
            }
        }

        if (BeamActive)
        {
            Input.MouseWheel = 0;
        }
    }
示例#9
0
    protected virtual void UpdateEffects()
    {
        var owner = Owner as Player;

        if (owner == null || !BeamActive || owner.ActiveChild != this)
        {
            KillEffects();
            return;
        }

        var startPos = owner.EyePosition;
        var dir      = owner.EyeRotation.Forward;

        var tr = Trace.Ray(startPos, startPos + dir * MaxTargetDistance)
                 .UseHitboxes()
                 .Ignore(owner, false)
                 .HitLayer(CollisionLayer.Debris)
                 .Run();

        if (Beam == null)
        {
            Beam = Particles.Create("particles/physgun_beam.vpcf", tr.EndPosition);
        }

        Beam.SetEntityAttachment(0, EffectEntity, "muzzle", true);

        if (GrabbedEntity.IsValid() && !GrabbedEntity.IsWorld)
        {
            var physGroup = GrabbedEntity.PhysicsGroup;

            if (physGroup != null && GrabbedBone >= 0)
            {
                var physBody = physGroup.GetBody(GrabbedBone);
                if (physBody != null)
                {
                    Beam.SetPosition(1, physBody.Transform.PointToWorld(GrabbedPos));
                }
            }
            else
            {
                Beam.SetEntity(1, GrabbedEntity, GrabbedPos, true);
            }

            lastBeamPos = GrabbedEntity.Position + GrabbedEntity.Rotation * GrabbedPos;

            EndNoHit?.Destroy(false);
            EndNoHit = null;

            if (GrabbedEntity is ModelEntity modelEnt)
            {
                lastGrabbedEntity = modelEnt;

                var glow = modelEnt.Components.GetOrCreate <Glow>();
                glow.Active   = true;
                glow.RangeMin = 0;
                glow.RangeMax = 1000;
                glow.Color    = new Color(0.1f, 1.0f, 1.0f, 1.0f);

                foreach (var child in lastGrabbedEntity.Children.OfType <ModelEntity>())
                {
                    if (child is Player)
                    {
                        continue;
                    }

                    glow          = child.Components.GetOrCreate <Glow>();
                    glow.Active   = true;
                    glow.RangeMin = 0;
                    glow.RangeMax = 1000;
                    glow.Color    = new Color(0.1f, 1.0f, 1.0f, 1.0f);
                }
            }
        }
        else
        {
            lastBeamPos = tr.EndPosition;            // Vector3.Lerp( lastBeamPos, tr.EndPosition, Time.Delta * 10 );
            Beam.SetPosition(1, lastBeamPos);

            if (EndNoHit == null)
            {
                EndNoHit = Particles.Create("particles/physgun_end_nohit.vpcf", lastBeamPos);
            }

            EndNoHit.SetPosition(0, lastBeamPos);
        }
    }