示例#1
0
 // Update is called once per frame
 void Update()
 {
     if (SameDirection(gravityObject.GetGravityScale(), controller.GetGravityDirection()))
     {
         gravityObject.SetGravityScale(gravityObject.GetGravityScale() * -1);
     }
 }
示例#2
0
    // Start is called before the first frame update
    void Start()
    {
        gravityObject = GetComponent <GrabbableItem>();
        gravityObject.SetGravityScale(gravityObject.GetGravityScale() * -1);

        controller = FindObjectOfType <GameController>();
    }