/// <summary>
    ///		Release the grabbed object
    /// </summary>
    void ReleaseGrab()
    {
        _isGrabbing = false;
        StartAnimateClose();
        if (_grabbedObject == null)
        {
            return;
        }

        _grabbedObject.Release(_handMover.Rigidbody.velocity);
        _grabbedObject = null;
    }
    private void Update()
    {
        if (_grabbedObject != null)
        {
            if (_grabbedObject.gameObject == null)
            {
                _grabbedObject = null;
                return;
            }

            _grabbedObject.transform.position = transform.position;

            if (!MyGrabObject.Grabbed)
            {
                _grabbedObject.Release(Vector3.zero);
                _grabbedObject = null;
                _grabbedObject.gameObject.layer = GrabObject.GRABBEDLAYER;
                _grabbedObject.GetComponent <Collider>().enabled = true;
            }
        }
    }