public override void Enter() { stateMachine = GetComponent <StateMachine>(); gameController = GetComponent <GameController>(); textController = GetComponent <TextController>(); govern = GetComponent <Govern>(); UpdatePlayerIncome(); CheckGameOver(); Debug.Log("Entering Turn Initialization Phase"); stateMachine.SetState(StateID.Govern); }
public void addReq(GovernModel um) { using (var context = new toletBDdbEntities1()) { Govern users = new Govern() { users_id = um.users_id, request = um.request }; context.Governs.Add(users); context.SaveChanges(); } }
public override void Enter() { //MIGRATE UPDATEBOARD TO "GOVERN.CS" //MIGRATE UPDATEBOARD TO "GOVERN.CS" stateMachine = GetComponent <StateMachine>(); gameController = GetComponent <GameController>(); textController = GetComponent <TextController>(); govern = GetComponent <Govern>(); Debug.Log("Entering Battle Phase"); battleScreen.SetActive(true); FillArmyLists(); ImportArmies(); }