示例#1
0
    public override void Enter()
    {
        stateMachine   = GetComponent <StateMachine>();
        gameController = GetComponent <GameController>();
        textController = GetComponent <TextController>();
        govern         = GetComponent <Govern>();
        UpdatePlayerIncome();
        CheckGameOver();
        Debug.Log("Entering Turn Initialization Phase");

        stateMachine.SetState(StateID.Govern);
    }
示例#2
0
 public void addReq(GovernModel um)
 {
     using (var context = new toletBDdbEntities1())
     {
         Govern users = new Govern()
         {
             users_id = um.users_id,
             request  = um.request
         };
         context.Governs.Add(users);
         context.SaveChanges();
     }
 }
示例#3
0
    public override void Enter()
    {
        //MIGRATE UPDATEBOARD TO "GOVERN.CS"
        //MIGRATE UPDATEBOARD TO "GOVERN.CS"

        stateMachine   = GetComponent <StateMachine>();
        gameController = GetComponent <GameController>();
        textController = GetComponent <TextController>();
        govern         = GetComponent <Govern>();
        Debug.Log("Entering Battle Phase");
        battleScreen.SetActive(true);
        FillArmyLists();
        ImportArmies();
    }