// Use this for initialization
    void Start()
    {
        GameObject cylinder = GameObject.Find("Cylinder");
        m_height = cylinder.transform.localScale.y * 2;

        m_sphere = GameObject.Find("Sphere");
        m_Gorilla = FindObjectOfType<GorillaController>();
    }
    // Use this for initialization
    void Start()
    {
        GameObject cylinder = GameObject.Find("Cylinder");

        m_height = cylinder.transform.localScale.y * 2;

        m_sphere  = GameObject.Find("Sphere");
        m_Gorilla = FindObjectOfType <GorillaController>();
    }