public void Preparing() { anim.SetBool("Preparing", true); rigidbody2D.velocity = new Vector2(-5, 0); state = GorilaState.PREPARING; Invoke("BreakAction", 1.2f); Invoke("RunAction", 2f); }
public void StartGorilla() { state = GorilaState.JUMPSHAKE; JumpShake(); Invoke("SortRegion", 3F); }
public void RunAction() { if (state != GorilaState.RUN) { rigidbody2D.velocity = new Vector2(20, 0); state = GorilaState.RUN; Invoke("JumpAction", 0.3f); } }
void AttackTwo_4() { state = GorilaState.JUMPING; collider2D.enabled = false; Invoke("CollisionEnable", 1.3F); rigidbody2D.AddForce(new Vector2(-2500, 5000)); SortRegion(); }
void Start() { hitOn = true; rnd = new System.Random(); anim = GetComponent<Animator>(); state = GorilaState.IDLE; startScale = transform.localScale; }
void AttackTwo_31() { state = GorilaState.JUMPING; collider2D.enabled = false; Invoke("CollisionEnable", 1F); print("novo teste"); rigidbody2D.AddForce(new Vector2(3200, 3400)); SortRegionTwo(); }
void AttackTwo_32() { state = GorilaState.JUMPING; collider2D.enabled = false; Invoke("CollisionEnable", 1.3F); print("Teste novooo22222222"); rigidbody2D.AddForce(new Vector2(-3300, 4000)); SortRegionOne(); }
void AttackOne_3() { state = GorilaState.JUMPING; collider2D.enabled = false; Invoke("CollisionEnable", 1.2F); print("atk3"); rigidbody2D.AddForce(new Vector2(3400, 2000)); SortRegionTwo_3(); }
void AttackOne_4() { state = GorilaState.JUMPING; collider2D.enabled = false; Invoke("CollisionEnable", 1.5F); print("atk4"); rigidbody2D.AddForce(new Vector2(2700, 5000)); SortRegion(); }
void AttackOne_21() { state = GorilaState.JUMPING; collider2D.enabled = false; Invoke("CollisionEnable", 1.2F); rigidbody2D.AddForce(new Vector2(2600,4000)); SortRegionOne(); }
void AttackOne_2() { state = GorilaState.JUMPING; collider2D.enabled = false; Invoke("CollisionEnable", 1F); print("atk2"); rigidbody2D.AddForce(new Vector2(-2700, 2000)); Invoke("AttackOne_21", 2f); }
void AttackOne_1() { state = GorilaState.JUMPING; collider2D.enabled = false; Invoke("CollisionEnable", 1F); print("atk1"); rigidbody2D.AddForce(new Vector2(-2500, 4500)); SortRegionOne_1(); }
public void StartGorillaTwo() { state = GorilaState.JUMPSHAKE; JumpShake(); Invoke("AttackTwo_12", 5F); }
public void StartGorillaOne() { state = GorilaState.JUMPSHAKE; JumpShake(); Invoke("AttackOne_11", 5F); }