/// <summary> /// Function to release the shaders and the resources allocated to them. /// </summary> public void FreeEffects() { if (_posterizeEffect != null) { _posterizeEffect.Dispose(); _posterizeEffect = null; } if (_grayScaleEffect != null) { _grayScaleEffect.Dispose(); _grayScaleEffect = null; } if (_waveEffect != null) { _waveEffect.Dispose(); _waveEffect = null; } if (_1BitEffect != null) { _1BitEffect.Dispose(); _1BitEffect = null; } if (_sharpenEmbossEffect != null) { _sharpenEmbossEffect.Dispose(); _sharpenEmbossEffect = null; } if (_invertEffect != null) { _invertEffect.Dispose(); _invertEffect = null; } if (_gaussBlurEffect != null) { _gaussBlurEffect.Dispose(); _gaussBlurEffect = null; } if (_sobelEdgeDetectEffect != null) { _sobelEdgeDetectEffect.Dispose(); _sobelEdgeDetectEffect = null; } if (_burnDodgeEffect != null) { _burnDodgeEffect.Dispose(); _burnDodgeEffect = null; } if (_displacementEffect == null) { return; } _displacementEffect.Dispose(); _displacementEffect = null; }