public static void Postfix(GordoSnare __instance) { __instance.RemoveComponent <SlimeEmotions>(__instance.bait); __instance.RemoveComponent <SlimeFaceAnimator>(__instance.bait); __instance.RemoveComponent <SlimeEat>(__instance.bait); __instance.RemoveComponent <SlimeEatAsh>(__instance.bait); __instance.RemoveComponent <SlimeEatWater>(__instance.bait); __instance.RemoveComponent <SlimeEatTrigger>(__instance.bait); __instance.RemoveComponents <SlimeSubbehaviour>(__instance.bait); __instance.RemoveComponent <DestroyPlortAfterTime>(__instance.bait); __instance.RemoveComponent <PlortInvulnerability>(__instance.bait); __instance.RemoveComponent <PlaySoundOnHit>(__instance.bait); __instance.RemoveComponent <DestroyOnIgnite>(__instance.bait); }
public static bool Prefix(GordoSnare __instance, Identifiable.Id id) { if (Identifiable.IsSlime(id)) { AttachBait(__instance, id); __instance.RemoveComponents <Collider>(__instance.bait); __instance.RemoveComponent <DragFloatReactor>(__instance.bait); __instance.RemoveComponent <Rigidbody>(__instance.bait); __instance.RemoveComponent <KeepUpright>(__instance.bait); __instance.RemoveComponent <DontGoThroughThings>(__instance.bait); __instance.RemoveComponent <SECTR_PointSource>(__instance.bait); __instance.RemoveComponent <RegionMember>(__instance.bait); __instance.RemoveComponent <ChickenRandomMove>(__instance.bait); __instance.RemoveComponent <ChickenVampirism>(__instance.bait); __instance.RemoveComponent <PlaySoundOnHit>(__instance.bait); __instance.RemoveComponent <ResourceCycle>(__instance.bait); __instance.RemoveComponent <Reproduce>(__instance.bait); __instance.RemoveComponent <SlimeEmotions>(__instance.bait); __instance.RemoveComponent <SlimeFaceAnimator>(__instance.bait); __instance.RemoveComponent <SlimeEat>(__instance.bait); __instance.RemoveComponent <SlimeEatAsh>(__instance.bait); __instance.RemoveComponent <SlimeEatWater>(__instance.bait); __instance.RemoveComponent <SlimeEatTrigger>(__instance.bait); __instance.RemoveComponent <SlimeSubbehaviourPlexer>(__instance.bait); __instance.RemoveComponents <SlimeSubbehaviour>(__instance.bait); Animator animator = __instance.bait.GetComponentInChildren <Animator>(); if (animator != null) { animator.SetBool("grounded", true); } return(false); } else if (Identifiable.IsPlort(id)) { AttachBait(__instance, id); __instance.RemoveComponents <Collider>(__instance.bait); __instance.RemoveComponent <DragFloatReactor>(__instance.bait); __instance.RemoveComponent <Rigidbody>(__instance.bait); __instance.RemoveComponent <DestroyPlortAfterTime>(__instance.bait); __instance.RemoveComponent <PlortInvulnerability>(__instance.bait); __instance.RemoveComponent <PlaySoundOnHit>(__instance.bait); __instance.RemoveComponent <DestroyOnIgnite>(__instance.bait); __instance.RemoveComponent <RegionMember>(__instance.bait); return(false); } return(true); }