protected override void CallDispose(HandleRef selfPointer) { C.TurnBasedMultiplayerManager_PlayerSelectUIResponse_Dispose(selfPointer); }
private string PlayerIdAtIndex(UIntPtr index) { return(PInvokeUtilities.OutParamsToString( (out_string, size) => C.TurnBasedMultiplayerManager_PlayerSelectUIResponse_GetPlayerIds_GetElement( SelfPtr(), index, out_string, size))); }
internal uint MaximumAutomatchingPlayers() { return(C.TurnBasedMultiplayerManager_PlayerSelectUIResponse_GetMaximumAutomatchingPlayers(SelfPtr())); }
internal Status.UIStatus Status() { return(C.TurnBasedMultiplayerManager_PlayerSelectUIResponse_GetStatus(SelfPtr())); }