protected override void CallDispose(HandleRef selfPointer)
 {
     C.TurnBasedMultiplayerManager_PlayerSelectUIResponse_Dispose(selfPointer);
 }
 private string PlayerIdAtIndex(UIntPtr index)
 {
     return(PInvokeUtilities.OutParamsToString(
                (out_string, size) => C.TurnBasedMultiplayerManager_PlayerSelectUIResponse_GetPlayerIds_GetElement(
                    SelfPtr(), index, out_string, size)));
 }
 internal uint MaximumAutomatchingPlayers()
 {
     return(C.TurnBasedMultiplayerManager_PlayerSelectUIResponse_GetMaximumAutomatchingPlayers(SelfPtr()));
 }
 internal Status.UIStatus Status()
 {
     return(C.TurnBasedMultiplayerManager_PlayerSelectUIResponse_GetStatus(SelfPtr()));
 }