public static void Clear() { Wheels.Clear(); GoodsId.Clear(); Goods.Clear(); GoodsBundle.Clear(); Store.Clear(); Inventory.Clear(); Sound.Clear(); Sounds.Clear(); Question.Clear(); Degree.Clear(); AdChannelPostfix.Clear(); DailyTarget.Clear(); Language.Clear(); GameConst.Clear(); }
public static void Init() { Inited = true; if (GameConfig.Inst.DebugEnable && (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.OSXEditor)) { Wheels.Init(); GoodsId.Init(); Goods.Init(); GoodsBundle.Init(); Store.Init(); Inventory.Init(); Sound.Init(); Sounds.Init(); Question.Init(); Degree.Init(); AdChannelPostfix.Init(); DailyTarget.Init(); Language.Init(); GameConst.Init(); } }