private void OnGoodSpaceShipLocationChanged() { if (GoodSpaceShipLocationChanged != null) { GoodSpaceShipLocationChanged.Invoke(this, new LocationEventArgs { x = _shipXLocation, y = _shipYLocation }); } }
private void OnGoodSpaceShipLocationChanged(int shipXLocation, int shipYLocation) { if (GoodSpaceShipLocationChanged != null) { GoodSpaceShipLocationChanged.Invoke(this, new LocationEventArgs { X = shipXLocation, Y = shipYLocation }); } }
public void MoveSpaceShip(int newX, int newY) { if (GoodSpaceShipLocationChanged != null) { GoodSpaceShipLocationChanged.Invoke(this, new LocationEventArgs() { X = newX, Y = newY }); } }
public void OnGoodSpaceShipLocationChanged() { if (GoodSpaceShipLocationChanged != null) { GoodSpaceShipLocationChanged.Invoke(this, new LocationEventArgs() { X = _shipXLocation, Y = _shipYLocation }); } }
private void OnGoodShipLocationChanged() { if (GoodSpaceShipLocationChanged != null) { //LocationEventArgs location = new LocationEventArgs(); //location.X = _shipXLocation; //location.Y = _shipYLocation; GoodSpaceShipLocationChanged.Invoke(this, new LocationEventArgs { X = _shipXLocation, Y = _shipYLocation }); } }
private void OnGoodSpaceShipLocationChanged() { GoodSpaceShipLocationChanged?.Invoke(this, new LocationEventArgs { X = _shipXLocation, Y = _shipYLocation }); }