public override Dictionary <string, string> GetGameSummary() { return(new Dictionary <string, string>() { { "Final Score", currentScore.ToString() }, { "Highest Combo", HighestCombo.ToString() }, { "Good Hits", GoodHits.ToString() }, { "Bad Hits", BadHits.ToString() }, { "Accuracy", ((float)GoodHits / (GoodHits + BadHits)).ToString("P") } }); }
public override Dictionary <string, string> GetGameSummary() { return(new Dictionary <string, string>() { { "Time Survived", timeSurvived.ToString("F2") + "s" }, { "Highest Combo", HighestCombo.ToString() }, { "Good Hits", GoodHits.ToString() }, { "Bad Hits", BadHits.ToString() }, { "Accuracy", ((float)GoodHits / (GoodHits + BadHits)).ToString("P") } }); }