示例#1
0
  override public void initRest() {
    skipInterval = true;

    roadPool = new List<GameObject>();
    for (int i = 0; i < objAmount; ++i) {
      GameObject obj = (GameObject) Instantiate(rainbowRoadPrefab);
      obj.SetActive(false);
      roadPool.Add(obj);
    }

    npm = GetComponent<NormalPartsManager>();
    gcm = GetComponent<GoldenCubeManager>();
    cookieMeshes = new Mesh[npm.meshes.childCount];
    int count = 0;
    foreach (Transform tr in npm.meshes) {
      cookieMeshes[count++] = tr.GetComponent<MeshFilter>().sharedMesh;
    }

    adjustForLevel(1);
    run();
  }
示例#2
0
  override public void initRest() {
    skipInterval = true;

    gcm = GetComponent<GoldenCubeManager>();

    partsMeshes = new Mesh[GetComponent<NormalPartsManager>().meshes.childCount];
    int count = 0;
    foreach (Transform tr in GetComponent<NormalPartsManager>().meshes) {
      partsMeshes[count++] = tr.GetComponent<MeshFilter>().sharedMesh;
    }

    objNextPool = new List<GameObject>();
    for (int i = 0; i < objAmount; ++i) {
      GameObject obj = (GameObject) Instantiate(objPrefab_next);
      obj.SetActive(false);
      obj.transform.parent = transform;
      objNextPool.Add(obj);
    }

    run();
  }
示例#3
0
 protected override void initializeRest() {
   gcm = (GoldenCubeManager)objectsManager;
   mRenderer = GetComponent<Renderer>();
 }