// Update is called once per frame void Update() { goingHomeScript = goingHomeTrigger.GetComponent <GoingHome>(); if (goingHomeScript.firstHomeWallDown) { Destroy(gameObject); } }
void OnTriggerEnter(Collider activator) { goingHomeScript = goingHomeTrigger.GetComponent <GoingHome>(); opheliaScript = opheliaTrigger.GetComponent <OpheliaText>(); if (opheliaScript.hasOphelia) { Destroy(gameObject); } else if (goingHomeScript.firstHomeWallDown) { uiText.text = "The person Hamlet is supposed to fall in love with is in here. Looks like you do absolutely have to do this maze."; } else { uiText.text = "This maze looks awful. You don't want to go in there unless you absolutely have to."; } }
void OnTriggerEnter(Collider activator) { goingHomeScript = goingHomeTrigger.GetComponent <GoingHome>(); julietScript = julietTrigger.GetComponent <JulietText>(); if (julietScript.hasJuliet) { Destroy(gameObject); } else if (goingHomeScript.firstHomeWallDown) { uiText.text = "There's the person Romeo is supposed to fall in love with. You'd better go get her!"; } else { uiText.text = "She looks busy. You don't want to bother her right now."; } }