protected override void OnHandleDestroyed(EventArgs e) { if (GoingAway != null) { GoingAway.Invoke(this, null); //shake any bindings to us loose } GoingAway = null; base.OnHandleDestroyed(e); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (GoingAway != null) { GoingAway.Invoke(this, null); //shake any bindings to us loose } if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); }