示例#1
0
    public void StartSimulation(string sceneName)
    {
        string user_id_raw = GameManager.instance.playerName + GameManager.instance.playerClass + GameManager.instance.playerSchoolName;
        // Creating a hashed user id, md5 hash of a string and then using a guid
        string hashed_user_id = GoedleUtils.userHash(user_id_raw);

        goedle_sdk.GoedleAnalytics.instance.setUserId(hashed_user_id);
        sceneLoader.LoadScene(sceneName);
    }
示例#2
0
    public void StartSimulation(string sceneToLoad)
    {
        goedle_sdk.GoedleAnalytics.instance.requestStrategy();
        string user_id_raw = GameManager.instance.playerName + GameManager.instance.playerClass + GameManager.instance.playerSchoolName;
        // Creating a hashed user id, md5 hash of a string and then using a guid
        string hashed_user_id = GoedleUtils.userHash(user_id_raw);

        goedle_sdk.GoedleAnalytics.instance.setUserId(hashed_user_id);
        StartCoroutine(getStrategy(sceneToLoad));
    }
    public void StartSimulation(string sceneName)
    {
        //Debug.Log(UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene().buildIndex);
        string user_id_raw = GameManager.instance.playerName + GameManager.instance.playerClass + GameManager.instance.playerSchoolName;
        // Creating a hashed user id, md5 hash of a string and then using a guid
        string hashed_user_id = GoedleUtils.userHash(user_id_raw);

        goedle_sdk.GoedleAnalytics.instance.setUserId(hashed_user_id);
        sceneLoader.LoadScene(sceneName);
    }